Other features
Character development
South of Midnight
4.6
Character development was praised for making characters feel real and emotionally grounded.
Doom: The Dark AgesNo score yet
Character roster
South of Midnight
4.7
The cast was praised as memorable, with many characters and monsters leaving an impression despite limited screen time.
Doom: The Dark AgesNo score yet
Dialogue quality
South of Midnight
4.6
Dialogue was praised as authentic, conversational, and grounded in Southern vernacular.
Doom: The Dark AgesNo score yet
Driving mechanics
South of MidnightNo score yet
Doom: The Dark Ages
2.9
Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.
Economy and resource balance
South of MidnightNo score yet
Doom: The Dark Ages
3.3
Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.
Emotional impact
South of Midnight
4.8
Emotional impact was one of the strongest areas, with reviewers highlighting empathy, sorrow, resilience, and lasting personal resonance.
Doom: The Dark AgesNo score yet
Faithfulness to franchise
South of MidnightNo score yet
Doom: The Dark Ages
3.9
Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.
Flying mechanics
South of MidnightNo score yet
Doom: The Dark Ages
2.5
Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.
Handheld play suitability
South of Midnight
4.3
Handheld play suitability was praised through the Steam Deck discussion, where the game was described as a fine portable fit.
Doom: The Dark AgesNo score yet
Haptic feedback integration
South of MidnightNo score yet
Doom: The Dark Ages
3.0
Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.
Horror tension
South of Midnight
4.4
Horror tension was praised as part of the dramatic strength that the game cultivates around dark folklore.
Doom: The Dark AgesNo score yet
HUD clarity
South of Midnight
2.5
HUD clarity was criticized because cooldowns lacked an explicit timer.
Doom: The Dark AgesNo score yet
Originality
South of Midnight
4.7
Originality was praised for its fresh Southern Gothic setting, visual identity, and rarely explored cultural focus.
Doom: The Dark AgesNo score yet
Progression system
South of Midnight
2.4
Progression was mostly viewed as weak or standard, with upgrades often described as unimportant to how combat actually plays.
Doom: The Dark AgesNo score yet
Sandbox freedom
South of MidnightNo score yet
Doom: The Dark Ages
4.0
Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.
Skill tree depth
South of Midnight
2.0
The skill tree was criticized as underwhelming and not meaningfully changing Hazel's abilities.
Doom: The Dark AgesNo score yet
Visual effects quality
South of Midnight
4.5
Visual effects were praised in one review for complementing Hazel's abilities alongside animation and sound.
Doom: The Dark AgesNo score yet
Weapon balance
South of MidnightNo score yet
Doom: The Dark Ages
4.2
Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
World interactivity
South of Midnight
1.8
World interactivity was criticized because one review said environments mainly support only the exact required solution.
Doom: The Dark AgesNo score yet
Comfort and build
Open-world design
South of MidnightNo score yet
Doom: The Dark Ages
4.5
Semi-open design was praised for broader spaces, optional content and player choice in objectives.
User interface design
South of Midnight
4.4
User interface design was praised for simple navigation and a fitting aesthetic touch.
Doom: The Dark AgesNo score yet
World-building
South of Midnight
4.8
World-building received near-universal praise for its authentic, rarely explored Deep South folklore, history, and cultural texture.
Doom: The Dark AgesNo score yet
Controls and connectivity
Voice acting
South of Midnight
4.8
Voice acting drew very strong praise for authenticity, emotion, and performances that made characters believable.
Doom: The Dark AgesNo score yet