Compare South of Midnight vs Doom: The Dark Ages

South of Midnight
Doom: The Dark Ages

Quick verdict

What each product is best for

Choose South of Midnight for value for money and side character depth.

Choose Doom: The Dark Ages for mission design and polish.

Comparison Takeaways

South of Midnight

Where It Has the Edge

  • value for money is 3.9 vs 1.5. Value for money was generally positive when framed as a short, memorable or Game Pass-friendly experience, though some...
  • side character depth is 4.3 vs 2.0. Side characters earned praise for having enough interaction and backstory to avoid feeling flat.
  • crash stability is 4.8 vs 3.3. Crash stability was praised in one review that reported no crashes.
  • menu usability is 4.5 vs 3.0. Menu usability was praised as simple and easy to navigate.

Doom: The Dark Ages

Where It Has the Edge

  • mission design is 4.5 vs 2.2. Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.
  • polish is 5.0 vs 3.0. Polish was praised in the two supporting reviews as polished and technically clean.
  • mission variety is 4.5 vs 2.6. Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.
  • combat system is 4.5 vs 2.7. Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive...
Average score
South of Midnight
3.9
Doom: The Dark Ages
3.8
value for money
South of Midnight
3.9

Value for money was generally positive when framed as a short, memorable or Game Pass-friendly experience, though some reviewers warned the $40 price may feel steep.

Doom: The Dark Ages
1.5

Value for money was criticized in the supporting review for the price and perceived lack of content.

mission design
South of Midnight
2.2

Mission design was criticized for predictable navigation through repeated steps across the folktale chapters.

Doom: The Dark Ages
4.5

Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.

side character depth
South of Midnight
4.3

Side characters earned praise for having enough interaction and backstory to avoid feeling flat.

Doom: The Dark Ages
2.0

Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.

polish
South of Midnight
3.0

Polish was mixed, with one review describing the gameplay as fun but still rough around the edges.

Doom: The Dark Ages
5.0

Polish was praised in the two supporting reviews as polished and technically clean.

mission variety
South of Midnight
2.6

Mission variety was limited by repeated chase and combat patterns across the short campaign.

Doom: The Dark Ages
4.5

Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.

combat system
South of Midnight
2.7

Combat was the most common weakness, praised in a few reviews for chunky or quick encounters but more often criticized as shallow, basic, or repetitive.

Doom: The Dark Ages
4.5

Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.

crash stability
South of Midnight
4.8

Crash stability was praised in one review that reported no crashes.

Doom: The Dark Ages
3.3

Crash stability was mixed across platforms and review periods, from flawless stability to dashboard crashes and freezes.

menu usability
South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

puzzle design
South of Midnight
2.1

Puzzle design drew consistent criticism for being too easy, overly guided, or lacking meaningful problem-solving.

Doom: The Dark Ages
3.5

Puzzle design was lightly covered, with reviewers describing simple exploration puzzles as enjoyable but rarely demanding.

animation quality
South of Midnight
4.4

Animation quality was praised for the stop-motion-inspired look, though a few reviewers noted it could be divisive.

Doom: The Dark Ages
3.0

Animation quality had a mixed single assessment, criticizing reduced or less refined glory-kill animations.

narrative quality
South of Midnight
4.2

Narrative quality was a major strength overall, especially the folklore-driven stories, even though some reviews criticized connective tissue or messy plotting.

Doom: The Dark Ages
2.8

Narrative quality was highly divided, ranging from Doom’s strongest story to self-serious, confusing, bland or unnecessary storytelling.

boss design
South of Midnight
3.7

Boss design was one of the stronger gameplay areas, with many reviewers praising spectacle, story integration, or variety despite some formulaic or weak fights.

Doom: The Dark Ages
2.3

Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.

controls responsiveness
South of Midnight
3.0

Responsiveness was mixed: one reviewer liked Hazel's movement feel, while others cited snappiness, lock-on, input, or attack-delay issues.

Doom: The Dark Ages
4.3

Controls were generally praised for responsive shooting and melee feel, though one reviewer criticized slow weapon switching.

enemy variety
South of Midnight
2.8

Enemy variety was divisive: a few reviewers liked the mix of Haints, while others felt the small enemy pool grew old.

Doom: The Dark Ages
4.0

Enemy variety was generally positive, with many demons and variants noted, though one reviewer found some repetition.

platforming precision
South of Midnight
3.2

Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.

Doom: The Dark Ages
2.0

Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.

onboarding experience
South of Midnight
3.3

Onboarding split reviewers: one praised the narrative framing of Hazel learning powers, while another felt the game over-explained and mistrusted the player.

Doom: The Dark Ages
4.5

Onboarding was praised for welcoming new players and easing them into the revised systems.

fun factor
South of Midnight
3.5

Fun factor was mixed, with some reviewers enjoying the journey or jumping around and others finding play tiresome or combat boring.

Doom: The Dark Ages
4.6

Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.

gameplay mechanics
South of Midnight
3.4

Reviewers generally found the basic systems functional or purposeful rather than ambitious, with some seeing solid adventure fundamentals and others noting familiar design.

Doom: The Dark Ages
4.5

The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.

content variety
South of Midnight
4.2

Content variety earned praise for varied locations that broaden the Deep South beyond swamps.

Doom: The Dark Ages
3.2

Content variety was split: multiple play styles and set pieces added variety, but gimmicky diversions hurt some reviewers’ impressions.

writing quality
South of Midnight
2.8

Writing quality was mixed, with praise for the larger picture but complaints about disjointed stories or a need for more finesse.

Doom: The Dark Ages
1.8

Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.

core gameplay loop
South of Midnight
3.0

The chapter loop split reviewers: some liked its focused cadence, while others found the repeated arena-chase-boss structure predictable or stale.

Doom: The Dark Ages
3.9

Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it became simpler or repetitive over time.

art direction
South of Midnight
4.8

Art direction was one of the clearest strengths, repeatedly described as striking, gorgeous, phenomenal, or top-notch.

Doom: The Dark Ages
3.9

Art direction was generally praised for techno-medieval style and fresh locations, though one reviewer found the direction less Doom-like.

atmosphere
South of Midnight
4.9

Atmosphere was strongly praised for Deep South mood, care, and haunting charm.

Doom: The Dark Ages
4.0

Atmosphere was praised in the supporting review for dark fantasy locations with a Demon’s Souls-like feel.

exploration quality
South of Midnight
3.2

Exploration was mixed: reviewers enjoyed the scenery and light secrets, but several felt linearity and simple detours limited discovery.

Doom: The Dark Ages
4.1

Exploration and secrets were commonly praised as rewarding, though some reviewers disliked backtracking or losing the old teleport/backtrack convenience.

performance optimization
South of Midnight
3.4

Performance optimization was mixed, with one reviewer seeing only minor issues and another noting visible drops.

Doom: The Dark Ages
4.3

Performance optimization was mostly positive, especially on capable hardware, though some reviews noted high requirements or drops.

learning curve
South of Midnight
3.2

The learning curve was described as occasionally unclear but not severely punishing once hazards and combat expectations clicked.

Doom: The Dark Ages
4.0

The supporting review found the vehicle controls easy to grasp quickly, reflecting a low-friction learning curve.

replay value
South of Midnight
2.2

Replay value was weak, with reviewers citing little desire to replay for combat and disappointment at no New Game+.

Doom: The Dark Ages
2.9

Replay value was mixed, with secrets and challenges helping, but some reviewers doubting long-term appeal or completionist-heavy longevity.

soundtrack quality
South of Midnight
4.6

The soundtrack was one of the strongest consensus positives, praised for Southern genres, vocal storytelling, and memorable implementation.

Doom: The Dark Ages
3.9

Soundtrack quality was divided: several reviewers loved the metal score, while others found it less memorable or a downgrade from earlier entries.

facial animations
South of Midnight
4.6

Facial animations were praised for expressive character detail that supported the performances.

Doom: The Dark Ages
4.0

Facial animations received a positive single assessment as solid.

pacing
South of Midnight
3.9

Pacing was often praised for momentum and concise runtime, though some reviewers criticized a slow start, rushed ending, or underwhelming finale.

Doom: The Dark Ages
3.4

Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.

sound design
South of Midnight
4.8

Sound design was consistently praised for environmental grounding, atmosphere, and integration with movement and effects.

Doom: The Dark Ages
4.3

Sound design was generally strong, with praise for heavy feedback and crunchy effects, though one reviewer found effects too soft.

level design
South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

camera behavior
South of Midnight
1.9

Camera behavior drew negative evidence, including camera purgatory and intrusive camera-yanking moments.

Doom: The Dark Ages
1.5

Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.

upgrade system
South of Midnight
4.0

The upgrade system earned praise in one review for later enhancements that made positioning and cooldown management more interesting.

Doom: The Dark Ages
3.6

Upgrade systems were mixed: some liked streamlined and useful upgrades, while others wanted more depth or disliked passive-feeling progression.

frame rate stability
South of Midnight
4.8

Frame rate stability was praised in one review for smooth play without drops.

Doom: The Dark Ages
4.4

Frame rate stability was often praised on tested platforms, with one review reporting unstable PS5 performance.

tutorial quality
South of Midnight
2.9

Tutorial quality was mixed, with one review praising narrative framing and others criticizing overbearing or overly obvious guidance.

Doom: The Dark Ages
2.5

Tutorial delivery was criticized in the supporting review for interrupting pacing despite gradual mechanic introduction.

lore depth
South of Midnight
4.6

Lore depth was praised for making Southern Gothic worldbuilding feel intriguing and distinctive.

Doom: The Dark Ages
4.3

Lore depth was praised where codex material and broader Doom world-building were assessed directly.

bug frequency
South of Midnight
3.0

Bug frequency was limited but not absent, with one review reporting a bug and a hard-lock scenario.

Doom: The Dark Ages
3.3

Bug frequency was mixed: some saw glitches or falling-through-world problems, while another reported no bugs.

immersion
South of Midnight
4.7

Immersion was praised by a reviewer who felt pulled in immediately by the narrative-driven adventure.

Doom: The Dark Ages
5.0

Immersion was praised in the supporting review for subtle audio and environmental feedback.

movement feel
South of Midnight
3.6

Traversal feel was praised when momentum clicked, though one review criticized limits on chaining airborne abilities.

Doom: The Dark Ages
3.9

Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.

difficulty balance
South of Midnight
3.2

Difficulty balance was uneven across reviews: some found it fair and challenging, while others saw abrupt combat spikes or a flat curve.

Doom: The Dark Ages
3.4

Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.

environmental detail
South of Midnight
4.8

Environmental detail was repeatedly praised for rich, meticulous spaces, lighting, clutter, and sense of place.

Doom: The Dark Ages
5.0

Environmental detail was strongly praised for vistas, lighting and rich scene composition.

innovation
South of Midnight
4.2

Innovation was praised more for personality and identity than for mechanical novelty.

Doom: The Dark Ages
4.4

Innovation was broadly praised for reinventing Doom’s formula, though some reviewers saw the simplification as a tradeoff.

graphics quality
South of Midnight
4.7

Graphics quality was strongly praised for gorgeous landscapes, technical visual polish, lighting, and detailed environments.

Doom: The Dark Ages
4.5

Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.

accessibility options
South of Midnight
4.7

Accessibility options were praised for expansive difficulty and assistance settings that let more players tune the experience.

Doom: The Dark Ages
4.6

Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.

protagonist appeal
South of Midnight
4.5

Hazel was widely liked as a charming, believable, empathetic lead even in reviews critical of the story around her.

Doom: The Dark Ages
4.5

The protagonist’s power fantasy was praised in the supporting review as strongly delivered.

map and navigation design
South of Midnight
2.4

Map and navigation design drew criticism from a reviewer who got turned around in similar-looking swamp areas.

Doom: The Dark Ages
2.4

Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.

character development
South of Midnight
4.6

Character development was praised for making characters feel real and emotionally grounded.

Doom: The Dark AgesNo score yet
character roster
South of Midnight
4.7

The cast was praised as memorable, with many characters and monsters leaving an impression despite limited screen time.

Doom: The Dark AgesNo score yet
dialogue quality
South of Midnight
4.6

Dialogue was praised as authentic, conversational, and grounded in Southern vernacular.

Doom: The Dark AgesNo score yet
driving mechanics
South of MidnightNo score yet
Doom: The Dark Ages
2.9

Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.

economy and resource balance
South of MidnightNo score yet
Doom: The Dark Ages
3.3

Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.

emotional impact
South of Midnight
4.8

Emotional impact was one of the strongest areas, with reviewers highlighting empathy, sorrow, resilience, and lasting personal resonance.

Doom: The Dark AgesNo score yet
faithfulness to franchise
South of MidnightNo score yet
Doom: The Dark Ages
3.9

Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.

flying mechanics
South of MidnightNo score yet
Doom: The Dark Ages
2.5

Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.

handheld play suitability
South of Midnight
4.3

Handheld play suitability was praised through the Steam Deck discussion, where the game was described as a fine portable fit.

Doom: The Dark AgesNo score yet
haptic feedback integration
South of MidnightNo score yet
Doom: The Dark Ages
3.0

Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.

horror tension
South of Midnight
4.4

Horror tension was praised as part of the dramatic strength that the game cultivates around dark folklore.

Doom: The Dark AgesNo score yet
HUD clarity
South of Midnight
2.5

HUD clarity was criticized because cooldowns lacked an explicit timer.

Doom: The Dark AgesNo score yet
open-world design
South of MidnightNo score yet
Doom: The Dark Ages
4.5

Semi-open design was praised for broader spaces, optional content and player choice in objectives.

originality
South of Midnight
4.7

Originality was praised for its fresh Southern Gothic setting, visual identity, and rarely explored cultural focus.

Doom: The Dark AgesNo score yet
progression system
South of Midnight
2.4

Progression was mostly viewed as weak or standard, with upgrades often described as unimportant to how combat actually plays.

Doom: The Dark AgesNo score yet
sandbox freedom
South of MidnightNo score yet
Doom: The Dark Ages
4.0

Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.

skill tree depth
South of Midnight
2.0

The skill tree was criticized as underwhelming and not meaningfully changing Hazel's abilities.

Doom: The Dark AgesNo score yet
user interface design
South of Midnight
4.4

User interface design was praised for simple navigation and a fitting aesthetic touch.

Doom: The Dark AgesNo score yet
visual effects quality
South of Midnight
4.5

Visual effects were praised in one review for complementing Hazel's abilities alongside animation and sound.

Doom: The Dark AgesNo score yet
voice acting
South of Midnight
4.8

Voice acting drew very strong praise for authenticity, emotion, and performances that made characters believable.

Doom: The Dark AgesNo score yet
weapon balance
South of MidnightNo score yet
Doom: The Dark Ages
4.2

Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.

world-building
South of Midnight
4.8

World-building received near-universal praise for its authentic, rarely explored Deep South folklore, history, and cultural texture.

Doom: The Dark AgesNo score yet
world interactivity
South of Midnight
1.8

World interactivity was criticized because one review said environments mainly support only the exact required solution.

Doom: The Dark AgesNo score yet