Average score
Clair Obscur: Expedition 33
4.5
Resident Evil Requiem
4.4
endgame content
Clair Obscur: Expedition 33
4.8
Endgame content was praised as expansive and build-focused, opening into a fresh layer after the main story.
Resident Evil Requiem
2.5
Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.
checkpoint system
Clair Obscur: Expedition 33
4.4
The checkpoint system reduced frustration by preventing major progress loss after death.
Resident Evil Requiem
2.2
Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.
map and navigation design
Clair Obscur: Expedition 33
2.7
Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.
Resident Evil Requiem
4.8
Map and navigation design was praised as a useful tool for tracking rooms and missed resources.
facial animations
Clair Obscur: Expedition 33
3.3
Facial presentation was mixed because voice and scenes landed, but lip-sync problems appeared in minor scenes.
Resident Evil Requiem
5.0
Facial animations were specifically praised as increasingly impressive later in the game.
aiming precision
Clair Obscur: Expedition 33
3.9
Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed further.
Resident Evil Requiem
2.3
Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.
originality
Clair Obscur: Expedition 33
4.8
Originality was a major strength; reviewers repeatedly called it fresh, unique, and unlike anything else.
Resident Evil Requiem
3.2
Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.
bug frequency
Clair Obscur: Expedition 33
3.4
Bug reports ranged from occasional jank and a bugged quest to a reviewer reporting almost no bugs.
Resident Evil Requiem
5.0
Bug frequency was praised by one reviewer who reported no bugs or wall clips.
dialogue quality
Clair Obscur: Expedition 33
4.7
Dialogue was praised for natural conversations, believable banter, and strong character interactions.
Resident Evil Requiem
3.3
Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.
controls responsiveness
Clair Obscur: Expedition 33
3.5
Countering and timing were praised when they worked, but one review found the input window unexpectedly tight.
Resident Evil Requiem
4.7
Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.
narrative quality
Clair Obscur: Expedition 33
4.9
Narrative quality was the strongest consensus point, with reviews repeatedly calling the story unique, compelling, mature, and emotionally resonant.
Resident Evil Requiem
3.7
Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.
accessibility options
Clair Obscur: Expedition 33
3.0
Accessibility was mixed because attack QTE assists exist, but the lack of a defend option hurt accessibility.
Resident Evil Requiem
4.2
One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.
crash stability
Clair Obscur: Expedition 33
3.9
Crash stability was inconsistent across reviewers, from no crashes to a report of many crashes over 60 hours.
Resident Evil Requiem
5.0
Crash stability was praised in a performance review that reported no hard crashes.
level design
Clair Obscur: Expedition 33
3.9
Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.
Resident Evil Requiem
4.9
Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.
handheld play suitability
Clair Obscur: Expedition 33
3.8
Handheld suitability was mixed but workable in one review, which reported Steam Deck performance around 30 to 40 FPS on low settings.
Resident Evil Requiem
4.8
Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.
boss design
Clair Obscur: Expedition 33
4.8
Bosses were praised for evolving patterns, superboss challenges, and meaningful tests of combat mastery.
Resident Evil Requiem
3.8
Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.
voice acting
Clair Obscur: Expedition 33
4.8
Voice acting drew near-universal praise for emotional performances, natural delivery, and a strong cast.
Resident Evil Requiem
4.1
Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.
upgrade system
Clair Obscur: Expedition 33
4.1
Weapon upgrading was described as a useful part of the broader equipment loop.
Resident Evil Requiem
3.4
The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.
sound design
Clair Obscur: Expedition 33
4.3
Sound design was praised in combat and timing feedback, though one review criticized mundane traversal sounds.
Resident Evil Requiem
5.0
Sound design was repeatedly praised as a major driver of fear and atmosphere.
lore depth
Clair Obscur: Expedition 33
4.9
Lore depth was praised through expedition journals, wider history, and an intriguing world.
Resident Evil Requiem
4.2
Lore depth was praised for giving long-time fans a lot to sift through.
animation quality
Clair Obscur: Expedition 33
3.9
Animation quality was split between beautiful motion and noted cutscene animation issues.
Resident Evil Requiem
4.5
Animation quality received positive evidence through praise for Leon’s reload animations.
gameplay mechanics
Clair Obscur: Expedition 33
4.2
Reviewers praised the systems when they cohered, especially build synergies and tactical options, though one review found the turn-based-to-QTE blend disjointed.
Resident Evil Requiem
4.7
Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.
replay value
Clair Obscur: Expedition 33
4.3
Replay value was supported by optional content and New Game Plus, though one reviewer doubted many players would replay.
Resident Evil Requiem
3.7
Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.
progression system
Clair Obscur: Expedition 33
4.5
Progression earned strong marks for build preparation, Pictos/Lumina, customization, and viable options, with only occasional complexity caveats.
Resident Evil Requiem
4.0
Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.
performance optimization
Clair Obscur: Expedition 33
4.1
Performance was mostly positive on tested PC hardware, but stutters and Unreal Engine issues were noted.
Resident Evil Requiem
4.6
Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.
soundtrack quality
Clair Obscur: Expedition 33
4.9
The soundtrack received overwhelming praise, often framed as one of the game’s defining strengths.
Resident Evil Requiem
4.5
Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.
onboarding experience
Clair Obscur: Expedition 33
4.9
The opening was widely praised for establishing stakes quickly and delivering unusually strong early context.
Resident Evil Requiem
4.5
Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.
content variety
Clair Obscur: Expedition 33
4.4
Reviewers praised collectibles, optional areas, bosses, secrets, and side content, with only minigames drawing a weaker reaction.
Resident Evil Requiem
4.8
Content variety was praised for breadth, though some wanted the smaller experiences expanded further.
exploration quality
Clair Obscur: Expedition 33
3.9
Exploration was generally rewarding through secrets, journals, bosses, and side areas, but several reviewers noted linearity, uneven depth, or trivial overworld movement.
Resident Evil Requiem
4.3
Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.
enemy variety
Clair Obscur: Expedition 33
4.5
Enemy variety was broadly praised for unique patterns, designs, and combat behaviors, though one review saw repetition in late-game enemy attacks.
Resident Evil Requiem
4.8
Enemy variety was praised through zombies with different retained behaviors and personalities.
frame rate stability
Clair Obscur: Expedition 33
4.0
Frame rate reports were mixed: one review noted Quality-mode drops, while another reported steady high performance.
Resident Evil Requiem
4.2
Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.
camera behavior
Clair Obscur: Expedition 33
4.5
Camera behavior was praised in combat for dynamic movements that enhanced counterattacks.
Resident Evil Requiem
4.7
Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.
pacing
Clair Obscur: Expedition 33
4.5
Most reviewers praised the focused pacing and lack of filler, while one found some areas padded.
Resident Evil Requiem
4.3
Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.
protagonist appeal
Clair Obscur: Expedition 33
4.8
Gustave was singled out as a likable protagonist.
Resident Evil Requiem
5.0
Protagonist appeal was strong where reviewers called Grace the standout lead.
atmosphere
Clair Obscur: Expedition 33
4.8
Atmosphere was praised for melancholy tone, dreamlike environments, and emotional connection to the world.
Resident Evil Requiem
5.0
Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.
visual effects quality
Clair Obscur: Expedition 33
4.9
Visual effects were praised for stylish flourishes and flashy battle presentation.
Resident Evil Requiem
5.0
Visual effects quality was praised through the game’s extreme gore and violent presentation.
graphics quality
Clair Obscur: Expedition 33
4.7
Graphics were widely praised as striking or phenomenal, with only minor pop-in or performance caveats elsewhere.
Resident Evil Requiem
4.9
Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.
polish
Clair Obscur: Expedition 33
4.6
Polish was mostly praised, especially production cohesion, but one review noted minor stutter and visual glitches.
Resident Evil Requiem
4.7
Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.
environmental detail
Clair Obscur: Expedition 33
4.9
Environmental detail was a major strength, with reviewers praising richly detailed regions, color palettes, distinct locations, and memorable areas.
Resident Evil Requiem
4.8
Environmental detail was praised for corridors and spaces that felt time-worn and secretive.
writing quality
Clair Obscur: Expedition 33
4.9
Writing was praised for maturity, comedy, thematic intelligence, and character nuance, with one review noting melodrama and messiness.
Resident Evil Requiem
4.8
Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.
difficulty balance
Clair Obscur: Expedition 33
3.6
Difficulty was respected for challenge and balance by several reviewers, but tight QTE reliance and late-game balance drew criticism.
Resident Evil Requiem
3.5
Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.
world-building
Clair Obscur: Expedition 33
4.9
World-building was praised as distinct, rich, and central to the game’s identity.
Resident Evil Requiem
4.8
World-building was praised for making the setting feel grotesquely alive.
value for money
Clair Obscur: Expedition 33
4.9
Value for money was strongly praised through the $50 price, Game Pass availability, production value, and overall recommendation strength.
Resident Evil Requiem
5.0
Value for money received direct positive evidence from a reviewer who called the game super worth it.
character development
Clair Obscur: Expedition 33
4.7
Character development was praised for interesting party members, growth, humanity, and introspective motivations.
Resident Evil Requiem
4.7
Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.
innovation
Clair Obscur: Expedition 33
4.6
Innovation was praised for contributing to JRPG traditions while still feeling unique and structurally distinct.
Resident Evil Requiem
4.6
Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.
immersion
Clair Obscur: Expedition 33
4.9
Immersion was strong, with reviewers wanting to dig deeper, feeling invested, and describing the experience as lingering after credits.
Resident Evil Requiem
4.8
Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.
emotional impact
Clair Obscur: Expedition 33
4.9
Reviews repeatedly emphasized the story’s strong emotional effect, from grief and melancholy to catharsis and tears.
Resident Evil Requiem
4.8
Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.
fun factor
Clair Obscur: Expedition 33
4.9
The fun factor was high, with reviewers eagerly running into fights, calling the game a standout, and enjoying combat.
Resident Evil Requiem
4.8
Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.
art direction
Clair Obscur: Expedition 33
4.9
Art direction was highly praised for beauty, French-inspired style, surreal environments, and cohesive visual identity.
Resident Evil Requiem
4.9
Art direction was praised for grotesque beauty and an effective old/new visual mix.
combat system
Clair Obscur: Expedition 33
4.7
Combat was the most consistently praised system, with reviewers highlighting active dodges, parries, character-specific mechanics, and satisfying turn-based depth; a few found it divisive or demanding.
Resident Evil Requiem
4.7
Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.
economy and resource balance
Clair Obscur: Expedition 33
4.5
Resource balance was praised for avoiding inventory tedium and excessive item hoarding.
Resident Evil Requiem
4.5
Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.
microtransaction impact
Clair Obscur: Expedition 33
5.0
Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.
Resident Evil Requiem
5.0
Microtransaction impact was praised indirectly through the absence of greedy monetization practices.
monetization fairness
Clair Obscur: Expedition 33
5.0
Monetization was praised through the absence of microtransactions and a lower launch price.
Resident Evil Requiem
5.0
Monetization fairness was praised because the game was described as free of greedy practices.
AI behavior
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
4.3
Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.
character roster
Clair Obscur: Expedition 33
4.7
The party roster was praised for distinct mechanics, focused cast design, and characters reviewers bonded with.
Resident Evil RequiemNo score yet
core gameplay loop
Clair Obscur: Expedition 33
4.8
One review directly called the layered combat and action elements an outstanding gameplay loop.
Resident Evil RequiemNo score yet
crafting system
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
4.2
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
driving mechanics
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
5.0
The motorcycle action sequence was praised as one of the most fun moments in the series.
faithfulness to franchise
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
4.7
Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.
grind level
Clair Obscur: Expedition 33
4.4
The game was praised for reducing grind through shared Picto learning and focused inventory systems, though one review still noted some padding.
Resident Evil RequiemNo score yet
horror tension
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
4.7
Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.
HUD clarity
Clair Obscur: Expedition 33
3.0
HUD clarity was a minor issue for one reviewer who struggled with small menu text on a TV.
Resident Evil RequiemNo score yet
learning curve
Clair Obscur: Expedition 33
3.8
The game was considered easy enough to start yet challenging to master, though one review found some systems overwhelming at first.
Resident Evil RequiemNo score yet
load times
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
5.0
Load times received strong praise for being nearly nonexistent.
loot system
Clair Obscur: Expedition 33
4.0
The loot system was viewed as simple but supportive of weapons, elements, and customization.
Resident Evil RequiemNo score yet
menu usability
Clair Obscur: Expedition 33
2.7
Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.
Resident Evil RequiemNo score yet
movement feel
Clair Obscur: Expedition 33
3.0
Movement drew a mild complaint for characters catching on floor geometry during exploration.
Resident Evil RequiemNo score yet
platform-specific feature support
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
2.0
Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.
platforming precision
Clair Obscur: Expedition 33
2.2
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
Resident Evil RequiemNo score yet
puzzle design
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
3.7
Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.
quest design
Clair Obscur: Expedition 33
4.7
Optional quests received praise for classic-RPG flavor and meaningful rewards.
Resident Evil RequiemNo score yet
side character depth
Clair Obscur: Expedition 33
4.5
A side character was praised for hiding darker motivation beneath an upbeat personality.
Resident Evil RequiemNo score yet
skill tree depth
Clair Obscur: Expedition 33
4.7
Skill trees and character building were praised as concise but deep, enabling strong identities without overwhelming every reviewer.
Resident Evil RequiemNo score yet
stealth mechanics
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
3.8
Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.
tutorial quality
Clair Obscur: Expedition 33
4.6
Tutorials for new character mechanics were praised for making complexity easier to absorb.
Resident Evil RequiemNo score yet
user interface design
Clair Obscur: Expedition 33
2.8
The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.
Resident Evil RequiemNo score yet
weapon balance
Clair Obscur: Expedition 33No score yet
Resident Evil Requiem
5.0
Weapon balance was praised because different weapons had clear uses and opportunities to shine.