Average score
Clair Obscur: Expedition 33
4.5
crash stability
Clair Obscur: Expedition 33
3.9
Crash stability was inconsistent across reviewers, from no crashes to a report of many crashes over 60 hours.
The Alters
1.5
Crash stability was a major issue in one PC review, which reported frequent crashes around the Quantum Computer.
grind level
Clair Obscur: Expedition 33
4.4
The game was praised for reducing grind through shared Picto learning and focused inventory systems, though one review still noted some padding.
The Alters
2.0
Grind level drew negative evidence, with reviewers criticizing repetitive busywork and mindless material loops.
progression system
Clair Obscur: Expedition 33
4.5
Progression earned strong marks for build preparation, Pictos/Lumina, customization, and viable options, with only occasional complexity caveats.
The Alters
2.5
Progression drew criticism from one reviewer who felt unlocks mostly reduced earlier friction rather than adding exciting new capabilities.
visual effects quality
Clair Obscur: Expedition 33
4.9
Visual effects were praised for stylish flourishes and flashy battle presentation.
The Alters
3.0
Visual effects evidence was mixed-to-negative in one review because close-up scenes sometimes became pixelated.
facial animations
Clair Obscur: Expedition 33
3.3
Facial presentation was mixed because voice and scenes landed, but lip-sync problems appeared in minor scenes.
The Alters
5.0
Facial animation evidence was positive, with one reviewer specifically praising how faces reflect current attitude.
combat system
Clair Obscur: Expedition 33
4.7
Combat was the most consistently praised system, with reviewers highlighting active dodges, parries, character-specific mechanics, and satisfying turn-based depth; a few found it divisive or demanding.
The Alters
3.1
Combat-like anomaly encounters were generally seen as simple or secondary; some found them fitting, while others called them weak or uneven.
map and navigation design
Clair Obscur: Expedition 33
2.7
Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.
The Alters
4.3
Map and navigation design was praised for clever fast travel and tense maze-like routing that reduced backtracking.
controls responsiveness
Clair Obscur: Expedition 33
3.5
Countering and timing were praised when they worked, but one review found the input window unexpectedly tight.
The Alters
5.0
One reviewer specifically praised the controls on both controller and mouse/keyboard, with no conflicting control-responsiveness evidence.
user interface design
Clair Obscur: Expedition 33
2.8
The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.
The Alters
4.2
UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.
polish
Clair Obscur: Expedition 33
4.6
Polish was mostly praised, especially production cohesion, but one review noted minor stutter and visual glitches.
The Alters
3.3
Polish was mixed, with notes about lacking presentation and unskippable scenes despite otherwise strong execution.
dialogue quality
Clair Obscur: Expedition 33
4.7
Dialogue was praised for natural conversations, believable banter, and strong character interactions.
The Alters
3.4
Dialogue quality was mixed: some praised meaningful character conversations, while others found the script or conversations flat and stilted.
pacing
Clair Obscur: Expedition 33
4.5
Most reviewers praised the focused pacing and lack of filler, while one found some areas padded.
The Alters
3.3
Pacing was mixed, with praise for quick days and well-timed beats offset by complaints about cyclical acts, clocks, and difficult bad-end pressure.
menu usability
Clair Obscur: Expedition 33
2.7
Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.
The Alters
3.9
Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.
protagonist appeal
Clair Obscur: Expedition 33
4.8
Gustave was singled out as a likable protagonist.
The Alters
3.7
Jan’s appeal was mixed: some found him more complete, plausible, and sympathetic, while one reviewer found him unpleasant.
writing quality
Clair Obscur: Expedition 33
4.9
Writing was praised for maturity, comedy, thematic intelligence, and character nuance, with one review noting melodrama and messiness.
The Alters
4.0
Writing was mostly praised as authentic, human, or excellent, though one negative review called it shallow and another noted occasional creaking.
frame rate stability
Clair Obscur: Expedition 33
4.0
Frame rate reports were mixed: one review noted Quality-mode drops, while another reported steady high performance.
The Alters
4.8
Frame rate stability was generally strong, with reviewers citing consistent 60+ fps, 120 fps, or stable 60 fps with only occasional drops.
sound design
Clair Obscur: Expedition 33
4.3
Sound design was praised in combat and timing feedback, though one review criticized mundane traversal sounds.
The Alters
5.0
Sound design evidence was strongly positive, emphasizing exceptional audio, tension-building environmental sound, and fantastic sound design.
side character depth
Clair Obscur: Expedition 33
4.5
A side character was praised for hiding darker motivation beneath an upbeat personality.
The Alters
5.0
Side character depth was praised in the reviews that addressed it, with the Alters described as distinct and fully realized.
character roster
Clair Obscur: Expedition 33
4.7
The party roster was praised for distinct mechanics, focused cast design, and characters reviewers bonded with.
The Alters
4.3
The Alter roster was mostly praised for distinct variants, though one reviewer felt not all Alters were equally useful or nuanced.
enemy variety
Clair Obscur: Expedition 33
4.5
Enemy variety was broadly praised for unique patterns, designs, and combat behaviors, though one review saw repetition in late-game enemy attacks.
The Alters
4.0
Enemy or hazard variety had limited but positive evidence, with anomaly variants helping keep exploration tense.
core gameplay loop
Clair Obscur: Expedition 33
4.8
One review directly called the layered combat and action elements an outstanding gameplay loop.
The Alters
4.3
The core loop was often described as compelling, addictive, or well-designed, with one dissenting review arguing the hybrid systems failed to cohere.
animation quality
Clair Obscur: Expedition 33
3.9
Animation quality was split between beautiful motion and noted cutscene animation issues.
The Alters
4.3
Animation quality was mostly praised for character design and subtle idle movement, though one reviewer found some animations rough.
soundtrack quality
Clair Obscur: Expedition 33
4.9
The soundtrack received overwhelming praise, often framed as one of the game’s defining strengths.
The Alters
4.5
Soundtrack quality was praised for its synth mood, Piotr Musial’s work, and enjoyable/chill music.
level design
Clair Obscur: Expedition 33
3.9
Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.
The Alters
4.3
Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.
economy and resource balance
Clair Obscur: Expedition 33
4.5
Resource balance was praised for avoiding inventory tedium and excessive item hoarding.
The Alters
4.1
Resource balance was mostly praised for satisfying pressure and strong management hooks, though some reviewers found it irritating or overly punishing.
world-building
Clair Obscur: Expedition 33
4.9
World-building was praised as distinct, rich, and central to the game’s identity.
The Alters
4.5
World-building was praised for its strange sci-fi setting, cultural detail, and labor/corporate themes.
exploration quality
Clair Obscur: Expedition 33
3.9
Exploration was generally rewarding through secrets, journals, bosses, and side areas, but several reviewers noted linearity, uneven depth, or trivial overworld movement.
The Alters
3.6
Exploration divided reviewers: several found it atmospheric, tactile, or satisfying, while others found it basic, repetitive, or chore-like.
fun factor
Clair Obscur: Expedition 33
4.9
The fun factor was high, with reviewers eagerly running into fights, calling the game a standout, and enjoying combat.
The Alters
4.5
Fun factor was positive, with reviewers describing the game as entertaining, a blast, hard to put down, or excellent from start to finish.
immersion
Clair Obscur: Expedition 33
4.9
Immersion was strong, with reviewers wanting to dig deeper, feeling invested, and describing the experience as lingering after credits.
The Alters
4.5
Immersion was strong but intense, with reviewers describing deep involvement and a claustrophobic, absorbing feel.
difficulty balance
Clair Obscur: Expedition 33
3.6
Difficulty was respected for challenge and balance by several reviewers, but tight QTE reliance and late-game balance drew criticism.
The Alters
3.3
Difficulty balance was mixed: several reviewers valued the pressure, but others found the stress overwhelming or the economy hard for newcomers.
character development
Clair Obscur: Expedition 33
4.7
Character development was praised for interesting party members, growth, humanity, and introspective motivations.
The Alters
4.4
Character development was broadly praised for distinct, evolving Jans, though one reviewer felt the alters leaned into caricature.
movement feel
Clair Obscur: Expedition 33
3.0
Movement drew a mild complaint for characters catching on floor geometry during exploration.
The Alters
2.8
Movement drew mixed-to-negative notes, with one reviewer calling traversal cumbersome and another saying Jan could feel awkward or get stuck.
performance optimization
Clair Obscur: Expedition 33
4.1
Performance was mostly positive on tested PC hardware, but stutters and Unreal Engine issues were noted.
The Alters
4.3
Performance optimization was mostly praised on reviewed builds, though one PC review reported dreadful performance.
innovation
Clair Obscur: Expedition 33
4.6
Innovation was praised for contributing to JRPG traditions while still feeling unique and structurally distinct.
The Alters
4.8
Innovation was praised through the game’s unusual genre blend and standout sci-fi structure.
handheld play suitability
Clair Obscur: Expedition 33
3.8
Handheld suitability was mixed but workable in one review, which reported Steam Deck performance around 30 to 40 FPS on low settings.
The Alters
4.0
Handheld suitability had limited but positive evidence, with Steam Deck described as playable with decent image quality.
gameplay mechanics
Clair Obscur: Expedition 33
4.2
Reviewers praised the systems when they cohered, especially build synergies and tactical options, though one review found the turn-based-to-QTE blend disjointed.
The Alters
4.4
Most reviewers praised the blended survival, management, and narrative mechanics as polished or inventive, though a few found the underlying gameplay basic.
environmental detail
Clair Obscur: Expedition 33
4.9
Environmental detail was a major strength, with reviewers praising richly detailed regions, color palettes, distinct locations, and memorable areas.
The Alters
4.8
Environmental detail was praised for adorable base rooms, dinky detail, and visually distinct alien landscapes.
narrative quality
Clair Obscur: Expedition 33
4.9
Narrative quality was the strongest consensus point, with reviews repeatedly calling the story unique, compelling, mature, and emotionally resonant.
The Alters
4.7
Narrative quality was one of the strongest areas, with many reviewers praising the story as compelling, thoughtful, philosophical, or emotionally resonant.
content variety
Clair Obscur: Expedition 33
4.4
Reviewers praised collectibles, optional areas, bosses, secrets, and side content, with only minigames drawing a weaker reaction.
The Alters
4.3
Reviewers generally praised the variety created by survival, puzzles, exploration, branching side quests, and genre mixing, with one caveat about restrictive base building.
atmosphere
Clair Obscur: Expedition 33
4.8
Atmosphere was praised for melancholy tone, dreamlike environments, and emotional connection to the world.
The Alters
4.9
Atmosphere was consistently praised as isolating, eerie, tense, symbolic, and thrilling.
art direction
Clair Obscur: Expedition 33
4.9
Art direction was highly praised for beauty, French-inspired style, surreal environments, and cohesive visual identity.
The Alters
5.0
Art direction received strong praise for the alien planet, visual design, and Jan/Alter presentation.
originality
Clair Obscur: Expedition 33
4.8
Originality was a major strength; reviewers repeatedly called it fresh, unique, and unlike anything else.
The Alters
4.7
Originality was strongly praised, with reviewers calling the concept unique, uncategorizable, ambitious, or unlike anything else.
onboarding experience
Clair Obscur: Expedition 33
4.9
The opening was widely praised for establishing stakes quickly and delivering unusually strong early context.
The Alters
5.0
Onboarding was praised for introducing many systems without overwhelming the player.
voice acting
Clair Obscur: Expedition 33
4.8
Voice acting drew near-universal praise for emotional performances, natural delivery, and a strong cast.
The Alters
4.8
Voice acting was strongly praised across many reviews, especially Alex Jordan’s work differentiating the many Jans, with only one mild delivery caveat.
graphics quality
Clair Obscur: Expedition 33
4.7
Graphics were widely praised as striking or phenomenal, with only minor pop-in or performance caveats elsewhere.
The Alters
4.7
Graphics were praised repeatedly, with reviewers calling the game gorgeous, detailed, good-looking, or visually distinctive.
value for money
Clair Obscur: Expedition 33
4.9
Value for money was strongly praised through the $50 price, Game Pass availability, production value, and overall recommendation strength.
The Alters
4.9
Value for money was praised, especially around the $35 price and replayable mid-sized scope.
emotional impact
Clair Obscur: Expedition 33
4.9
Reviews repeatedly emphasized the story’s strong emotional effect, from grief and melancholy to catharsis and tears.
The Alters
4.9
Emotional impact was consistently strong, with reviewers describing thought-provoking, personal, vulnerable, and resonant moments.
bug frequency
Clair Obscur: Expedition 33
3.4
Bug reports ranged from occasional jank and a bugged quest to a reviewer reporting almost no bugs.
The Alters
3.5
Bug evidence was mixed: several reviewers saw minor bugs, glitches, or stuck characters, while one reported zero bugs and another saw more disruptive issues.
replay value
Clair Obscur: Expedition 33
4.3
Replay value was supported by optional content and New Game Plus, though one reviewer doubted many players would replay.
The Alters
4.3
Replay value was widely praised because alternate Alters, choices, endings, and remembered dialogue paths encourage repeat runs, though a few reviewers saw replay fatigue.
accessibility options
Clair Obscur: Expedition 33
3.0
Accessibility was mixed because attack QTE assists exist, but the lack of a defend option hurt accessibility.
The Alters
3.0
Accessibility evidence was limited and mixed, with reviewers noting useful settings but also describing the overall accessibility approach as limited.
age appropriateness
Clair Obscur: Expedition 33No score yet
The Alters
2.0
Age appropriateness evidence points to mature themes, with one reviewer warning about substance abuse, suicide, and self-harm.
aiming precision
Clair Obscur: Expedition 33
3.9
Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed further.
The AltersNo score yet
boss design
Clair Obscur: Expedition 33
4.8
Bosses were praised for evolving patterns, superboss challenges, and meaningful tests of combat mastery.
The AltersNo score yet
camera behavior
Clair Obscur: Expedition 33
4.5
Camera behavior was praised in combat for dynamic movements that enhanced counterattacks.
The AltersNo score yet
checkpoint system
Clair Obscur: Expedition 33
4.4
The checkpoint system reduced frustration by preventing major progress loss after death.
The AltersNo score yet
crafting system
Clair Obscur: Expedition 33No score yet
The Alters
4.5
The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.
endgame content
Clair Obscur: Expedition 33
4.8
Endgame content was praised as expansive and build-focused, opening into a fresh layer after the main story.
The AltersNo score yet
HUD clarity
Clair Obscur: Expedition 33
3.0
HUD clarity was a minor issue for one reviewer who struggled with small menu text on a TV.
The AltersNo score yet
learning curve
Clair Obscur: Expedition 33
3.8
The game was considered easy enough to start yet challenging to master, though one review found some systems overwhelming at first.
The AltersNo score yet
load times
Clair Obscur: Expedition 33No score yet
The Alters
2.5
Load-time evidence was mixed-to-negative because shader precompilation was called long or repeatedly required on launch.
loot system
Clair Obscur: Expedition 33
4.0
The loot system was viewed as simple but supportive of weapons, elements, and customization.
The AltersNo score yet
lore depth
Clair Obscur: Expedition 33
4.9
Lore depth was praised through expedition journals, wider history, and an intriguing world.
The AltersNo score yet
microtransaction impact
Clair Obscur: Expedition 33
5.0
Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.
The AltersNo score yet
mission design
Clair Obscur: Expedition 33No score yet
The Alters
3.0
Mission design received mixed evidence because one reviewer felt survival objectives and narrative goals could work against each other.
monetization fairness
Clair Obscur: Expedition 33
5.0
Monetization was praised through the absence of microtransactions and a lower launch price.
The AltersNo score yet
platforming precision
Clair Obscur: Expedition 33
2.2
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
The AltersNo score yet
puzzle design
Clair Obscur: Expedition 33No score yet
The Alters
3.5
Puzzle evidence was mixed: environmental puzzles earned praise, but the probe-based resource puzzle was criticized as fiddly and low-value.
quest design
Clair Obscur: Expedition 33
4.7
Optional quests received praise for classic-RPG flavor and meaningful rewards.
The AltersNo score yet
save system reliability
Clair Obscur: Expedition 33No score yet
The Alters
3.0
Save reliability was mixed: one reviewer lost progress due to daily saves and crashes, while another appreciated nightly/location auto-saves.
skill tree depth
Clair Obscur: Expedition 33
4.7
Skill trees and character building were praised as concise but deep, enabling strong identities without overwhelming every reviewer.
The AltersNo score yet
tutorial quality
Clair Obscur: Expedition 33
4.6
Tutorials for new character mechanics were praised for making complexity easier to absorb.
The AltersNo score yet
upgrade system
Clair Obscur: Expedition 33
4.1
Weapon upgrading was described as a useful part of the broader equipment loop.
The AltersNo score yet