Other features
Aiming precision
Clair Obscur: Expedition 33
3.9
Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed further.
Shinobi: Art of VengeanceNo score yet
Character roster
Clair Obscur: Expedition 33
4.7
The party roster was praised for distinct mechanics, focused cast design, and characters reviewers bonded with.
Shinobi: Art of VengeanceNo score yet
Economy and resource balance
Clair Obscur: Expedition 33
4.5
Resource balance was praised for avoiding inventory tedium and excessive item hoarding.
Shinobi: Art of VengeanceNo score yet
Facial animations
Clair Obscur: Expedition 33
3.3
Facial presentation was mixed because voice and scenes landed, but lip-sync problems appeared in minor scenes.
Shinobi: Art of VengeanceNo score yet
Faithfulness to franchise
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.7
Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
Fast travel convenience
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.8
Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
Flying mechanics
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
Grind level
Clair Obscur: Expedition 33
4.4
The game was praised for reducing grind through shared Picto learning and focused inventory systems, though one review still noted some padding.
Shinobi: Art of VengeanceNo score yet
Handheld play suitability
Clair Obscur: Expedition 33
3.8
Handheld suitability was mixed but workable in one review, which reported Steam Deck performance around 30 to 40 FPS on low settings.
Shinobi: Art of VengeanceNo score yet
Load times
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
Loot system
Clair Obscur: Expedition 33
4.0
The loot system was viewed as simple but supportive of weapons, elements, and customization.
Shinobi: Art of VengeanceNo score yet
Microtransaction impact
Clair Obscur: Expedition 33
5.0
Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.
Shinobi: Art of VengeanceNo score yet
Mission variety
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
Monetization fairness
Clair Obscur: Expedition 33
5.0
Monetization was praised through the absence of microtransactions and a lower launch price.
Shinobi: Art of VengeanceNo score yet
Skill tree depth
Clair Obscur: Expedition 33
4.7
Skill trees and character building were praised as concise but deep, enabling strong identities without overwhelming every reviewer.
Shinobi: Art of VengeanceNo score yet
Comfort and build
Mission design
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
Puzzle design
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
4.0
Puzzle design receives a mild positive note for being logical and not slowing the action down.
Quest design
Clair Obscur: Expedition 33
4.7
Optional quests received praise for classic-RPG flavor and meaningful rewards.
Shinobi: Art of VengeanceNo score yet
Ownership and support
Save system reliability
Clair Obscur: Expedition 33No score yet
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.