Other features
Achievement list quality
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
4.0
Achievement completion appears approachable, with one source noting that getting 100% looks fairly easy.
Character development
Moonlighter 2: The Endless Vault
2.0
The story gives its cast some witty moments, but one player found it difficult to become attached to the characters.
The Walking Dead: Streets of SurvivalNo score yet
Co-op experience
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
1.5
The absence of co-op is the most consistent complaint across the coverage. Many sources argue that a beat 'em up with multiple playable characters is naturally suited to cooperative play.
Collectibles
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
3.3
Lore items and hidden finds can reward completionists, but their value is uneven: some enjoy the extra searching while others find the secrets thin or uninteresting.
Content completeness
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
3.2
The standard edition contains the full core campaign, but opinions split on whether the overall package feels complete. Several sources dislike important modes or difficulty options being held for paid extras, while others see the base game as a complete single-player offering.
Couch co-op quality
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
1.0
Local co-op is absent, and the sources that address couch play regard that omission as a major flaw for the genre.
Crafting system
Moonlighter 2: The Endless Vault
2.0
Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.
The Walking Dead: Streets of SurvivalNo score yet
Cutscene skippability
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
1.0
Brief dialogue scenes before repeated boss attempts cannot be skipped, adding frustration when retrying difficult encounters.
Emotional impact
Moonlighter 2: The Endless Vault
1.0
The ending is a major weak spot for one detailed critique, with the built-up drama and emotion falling away at the conclusion.
The Walking Dead: Streets of SurvivalNo score yet
Fast travel convenience
Moonlighter 2: The Endless Vault
5.0
Being able to warp back to Tresna at any point is a welcome convenience that lets players bank loot instead of being forced into a bad fight.
The Walking Dead: Streets of SurvivalNo score yet
Horror tension
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
3.9
When the survival systems work, walker swarms and scarce resources create impressive tension. One strongly negative source finds the game far too easy and non-threatening, showing how much this depends on encounter behavior.
Load times
Moonlighter 2: The Endless Vault
2.1
Loading is one of the most consistent complaints, particularly on Switch 2. Stage transitions and repeated shop entries can feel long enough to interrupt the game's otherwise strong rhythm.
The Walking Dead: Streets of SurvivalNo score yet
Lore depth
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.0
Lore exists mainly through brief collectibles and references, but some sources find it too thin to compensate for the narrow story scope.
Monetization fairness
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
3.0
The standard edition is viewed as a fair, complete core purchase, but charging extra for a difficulty setting is a notable sore point.
Physical release format
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.5
The Switch 2 physical edition is a game-key card rather than a cartridge containing the full game, which may matter to physical-media buyers.
Shopkeeping system
Moonlighter 2: The Endless Vault
4.1
Selling relics remains distinctive and often extremely satisfying, especially with perks, pricing feedback, and furniture bonuses. Some players find it less engaging or less deep than the expanded dungeon side.
The Walking Dead: Streets of SurvivalNo score yet
Side character depth
Moonlighter 2: The Endless Vault
2.5
The villagers can be charming, but the supporting cast is uneven; one critique says many residents feel defined mainly by their transactions with Will.
The Walking Dead: Streets of SurvivalNo score yet
Stealth mechanics
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
4.5
Crouching, sneaking and instant takedowns are useful additions that fit the survival theme and give players another way to approach encounters.
Survival mechanics
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
4.8
The survival layer is one of the most consistently praised ideas. Scarce ammo, vulnerable healing, looting and walker pressure make the beat 'em up structure feel more tense and distinctive.
Visual effects quality
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.5
Combat could use stronger visual and audio feedback; one source specifically wants more obvious input cues such as screen shake.
Controls and connectivity
Collector appeal
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.5
The Switch 2 physical release uses a game-key card, which is a drawback for collectors who want the full game data on the cartridge.
Comfort and build
Controller ergonomics
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
5.0
DualSense controls are described as comfortable and well suited to the game's fast combat, with actions easy to reach and understand.
Multiplayer design
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.3
The game is entirely single-player, and that limits its replay appeal for some. One source accepts the story logic behind solo play, but still thinks multiplayer would improve the package.
QTE design
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.0
The late-game QTE timing is unintuitive because pressing too quickly can fail the event, making the prompt feel more confusing than skillful.
Quest design
Moonlighter 2: The Endless Vault
4.0
Small side quests are enjoyable and give the town useful optional goals beyond the main Vault progression.
The Walking Dead: Streets of SurvivalNo score yet
Town-building system
Moonlighter 2: The Endless Vault
4.0
Spending time improving Tresna provides a satisfying, calmer counterweight to dungeon combat and helps the two halves of the game stay balanced.
The Walking Dead: Streets of SurvivalNo score yet
World-building
Moonlighter 2: The Endless Vault
3.3
Tresna's dimensional-nexus concept and varied inhabitants are appealing, but the world does not always inspire attachment. Some returning players also miss the grounded charm of Rynoka.
The Walking Dead: Streets of SurvivalNo score yet
Ownership and support
DLC value
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
2.4
The paid extras are divisive. Walker Pit is often seen as worthwhile replay content, but several sources object to locking Survival content or the Hell on Earth difficulty behind the deluxe upgrade.
Platform-specific feature support
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
4.5
The PS5 version is praised for making good use of the platform's controller and hardware in moment-to-moment play.
Save system reliability
Moonlighter 2: The Endless VaultNo score yet
The Walking Dead: Streets of Survival
1.0
Save reliability is a severe Xbox concern in the negative accounts, including reports of losing several cleared levels and progress after Quick Resume.