Other features
Collectibles
Resident Evil RequiemNo score yet
SPRAWL zero
3.8
Codex entries and relics give explorers extra goals, with relics feeding modifiers and challenges. The lack of a clear per-level tracker makes completion hunting less convenient.
Core gameplay loop
Resident Evil RequiemNo score yet
SPRAWL zero
4.8
The shoot-empty-throw-grab rhythm is the game's defining strength. Constant weapon swaps and physics interactions create a fast loop that many find addictive once it clicks.
Crafting system
Resident Evil Requiem
4.2
Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
SPRAWL zeroNo score yet
Crash stability
Resident Evil Requiem
5.0
Crash stability was praised in a performance review that reported no hard crashes.
SPRAWL zeroNo score yet
Driving mechanics
Resident Evil Requiem
5.0
The motorcycle action sequence was praised as one of the most fun moments in the series.
SPRAWL zeroNo score yet
Facial animations
Resident Evil Requiem
5.0
Facial animations were specifically praised as increasingly impressive later in the game.
SPRAWL zeroNo score yet
Faithfulness to franchise
Resident Evil Requiem
4.7
Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.
SPRAWL zeroNo score yet
Game length
Resident Evil RequiemNo score yet
SPRAWL zero
4.3
The compact campaign generally lands well, with estimates ranging from roughly five to ten hours. Some appreciate the lack of bloat, while others would happily take a little more.
Grind level
Resident Evil RequiemNo score yet
SPRAWL zero
2.5
Repetition can creep in during the longer stretches, making the campaign feel grindy when combat variables stop changing enough.
Horror tension
Resident Evil Requiem
4.7
Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.
SPRAWL zeroNo score yet
HUD clarity
Resident Evil RequiemNo score yet
SPRAWL zero
4.5
Color-coded weapon tiers and readable pickup information make it easy to understand what is on the ground during frantic fights.
Learning curve
Resident Evil RequiemNo score yet
SPRAWL zero
5.0
The systems move quickly but remain easy to understand, making the game approachable without sacrificing room for mastery.
Loot system
Resident Evil RequiemNo score yet
SPRAWL zero
4.5
Color-coded weapon rarity makes stronger drops easy to identify without slowing down the action.
Microtransaction impact
Resident Evil Requiem
5.0
Microtransaction impact was praised indirectly through the absence of greedy monetization practices.
SPRAWL zeroNo score yet
Mission variety
Resident Evil RequiemNo score yet
SPRAWL zero
3.9
The campaign does mix in poison-gas runs, powered-down sequences, defense sections, and other twists, though not every experiment lands.
Monetization fairness
Resident Evil Requiem
5.0
Monetization fairness was praised because the game was described as free of greedy practices.
SPRAWL zeroNo score yet
Movement feel
Resident Evil RequiemNo score yet
SPRAWL zero
4.5
Movement is generally fluid, purposeful, and well matched to the more grounded combat. Some miss the predecessor's freer parkour, but others prefer the tighter focus.
Sandbox freedom
Resident Evil RequiemNo score yet
SPRAWL zero
3.0
Some open objective areas create a welcome sandbox feel, but the broader campaign often provides less mission freedom than its pitch suggests.
Side character depth
Resident Evil RequiemNo score yet
SPRAWL zero
4.5
Silas and supporting characters such as Laeta make a stronger impression than Five, giving the otherwise lightweight story more personality.
Stealth mechanics
Resident Evil Requiem
3.8
Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.
SPRAWL zeroNo score yet
Violence level
Resident Evil RequiemNo score yet
SPRAWL zero
5.0
The exaggerated gore, dismemberment, flaming enemies, and bloody impacts are treated as part of the fun rather than a drawback, fitting the game's over-the-top shooter tone.
World interactivity
Resident Evil RequiemNo score yet
SPRAWL zero
5.0
Gravity Gloves make the environment an active weapon: barrels, grenades, health pods, debris, doors, and even enemies can be manipulated. This physical interactivity is one of the game's strongest defining traits.
Performance
Marketing accuracy
Resident Evil RequiemNo score yet
SPRAWL zero
2.0
One claim about approaching missions in different ways does not fully match the experience, which can remain much more linear than advertised.
Controls and connectivity
Menu usability
Resident Evil RequiemNo score yet
SPRAWL zero
3.0
Relic and modifier functions are useful but can be easy to overlook in the main menu.
Comfort and build
Mission design
Resident Evil RequiemNo score yet
SPRAWL zero
2.1
Objective structure is one of the weaker areas, with repeated backtracking, holdout tasks, and one especially long poison-gas mission drawing criticism.
User interface design
Resident Evil RequiemNo score yet
SPRAWL zero
2.5
A small loading-screen communication issue can make it unclear when the game is ready for input.