Average score
Tony Hawk’s Pro Skater 3 + 4
3.9
tutorial quality
Tony Hawk’s Pro Skater 3 + 4
4.3
Tutorial coverage was repeatedly praised as useful for onboarding, refreshers, and explaining systems clearly enough for new or rusty players.
Nioh 3
1.8
Tutorial quality was criticized for poorly introduced systems and badly timed mechanics during difficult early moments.
load times
Tony Hawk’s Pro Skater 3 + 4
2.8
Load times had limited evidence, with Nintendo versions and character loading drawing the clearest criticism.
Nioh 3
5.0
Load times were praised as very quick in both supporting reviews.
environmental detail
Tony Hawk’s Pro Skater 3 + 4
2.5
Environmental detail was mostly praised, but NPCs and some character/environment population details were criticized in places.
Nioh 3
4.5
Environmental detail was praised where reviewers found the large landscapes impressive.
character roster
Tony Hawk’s Pro Skater 3 + 4
4.0
The skater roster was generally viewed as large, modern, and more diverse, with some disappointment around missing classic secret characters or unlock handling.
Nioh 3
2.0
Character roster was criticized in one review as thin compared with previous entries.
open-world design
Tony Hawk’s Pro Skater 3 + 4
2.5
Open-world design scored poorly overall because multiple reviewers disliked or mourned the removal of THPS4’s freer career structure, even when they accepted the compromise.
Nioh 3
4.4
The open-field/open-world shift was mostly praised as a strong evolution, with a minority finding it unnecessary or gimmicky.
character customization
Tony Hawk’s Pro Skater 3 + 4
2.6
Character customization was one of the weaker areas, with several reviewers criticizing Create-A-Skater as limited or disappointing despite unlockable clothing.
Nioh 3
4.4
Character customization was mostly praised as deep and flexible, though one review found it weaker than Nioh 2.
sound design
Tony Hawk’s Pro Skater 3 + 4
3.0
Sound design had limited evidence, with one reviewer noting odd audio dips that disrupted flow.
Nioh 3
4.8
Sound design was strongly praised, especially combat effects, ambient audio, and overall audio presentation.
art direction
Tony Hawk’s Pro Skater 3 + 4
2.5
Art direction was usually strong, but some darker or altered level presentations, especially Zoo/London comments, were criticized.
Nioh 3
4.2
Art direction was mostly positive, especially for aesthetic and yokai style, despite one review saying it lacked FromSoftware-like beauty.
atmosphere
Tony Hawk’s Pro Skater 3 + 4
3.0
Atmosphere was mixed where reviewers felt personality had been stripped from THPS4 or some altered levels.
Nioh 3
4.5
Atmosphere was praised for distinctive hubs, strong Sengoku flavor, and memorable area identity.
value for money
Tony Hawk’s Pro Skater 3 + 4
3.4
Value for money was mixed-to-positive for fans and Game Pass users, though strongly negative from a reviewer who saw the remake as not worth it.
Nioh 3
4.8
Value for money was rated highly due to 100-hour completion, content richness, and strong day-one value claims.
performance optimization
Tony Hawk’s Pro Skater 3 + 4
4.7
Performance optimization was strong on current hardware for many reviewers, though platform-specific issues and crashes prevented universal praise.
Nioh 3
3.3
Performance optimization was mixed, with some smooth experiences but repeated PC issues, frame dips, and calls for optimization.
online stability
Tony Hawk’s Pro Skater 3 + 4
3.9
Online stability was mostly positive in tested sessions, but one reviewer disliked the always-online requirement.
Nioh 3
2.8
Online stability was mixed-negative, with co-op praised but disconnections and network instability noted.
menu usability
Tony Hawk’s Pro Skater 3 + 4
4.0
Review evidence supported this attribute with mixed reviewer sentiment.
Nioh 3
2.9
Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.
progression system
Tony Hawk’s Pro Skater 3 + 4
3.6
Progression was viewed as useful and content-rich, but some reviewers disliked simplified goals or locking endgame challenges behind completion layers.
Nioh 3
4.7
Progression was praised for free respecs, build freedom, rewarding upgrades, and flexible experimentation across styles and weapons.
accessibility options
Tony Hawk’s Pro Skater 3 + 4
4.1
Reviewers appreciated forgiving modifiers such as longer timers, perfect balance, and comfort-oriented options, especially for newcomers or returning players who need help easing back in.
Nioh 3
3.0
Accessibility evidence was mixed: one review criticized the lack of lower difficulty options, while another noted subtitle and caption-related options.
mission design
Tony Hawk’s Pro Skater 3 + 4
3.4
Mission and goal design was divisive: some praised the streamlined objectives and new goals, while THPS4 fans missed NPC missions, original goals, and structure.
Nioh 3
4.3
Mission and Crucible design were viewed positively, with reviewers noting more open paths, pressure-test encounters, and dungeon-like challenge.
frame rate stability
Tony Hawk’s Pro Skater 3 + 4
4.1
Frame rate stability was often solid, especially on PS5/Series X/Switch 2, but some Switch, split-screen, and performance-mode caveats appeared.
Nioh 3
3.3
Frame rate stability varied sharply by reviewer and platform, from stable or flawless to serious regional problems and forced FPS caps.
pacing
Tony Hawk’s Pro Skater 3 + 4
4.3
Pacing usually benefited from the traditional timer and quick restart loop, though that same choice was controversial for the THPS4 half.
Nioh 3
5.0
Pacing received excellent marks where reviewers described the setting and exploration rhythm as unrelentingly addictive.
crash stability
Tony Hawk’s Pro Skater 3 + 4
2.0
Crash stability was a concern mainly on Switch versions, where reviewers reported multiple crashes or home-screen returns.
Nioh 3
2.7
Crash stability was mixed-negative, with multiple reviewers reporting crashes or fatal errors even when saves survived.
learning curve
Tony Hawk’s Pro Skater 3 + 4
4.0
Most reviewers saw the game as approachable but still skill-heavy, with simple basics and a higher ceiling once combos, balance, and precision matter.
Nioh 3
3.4
The learning curve was widely described as approachable but still steep, dense, or overwhelming depending on player familiarity.
graphics quality
Tony Hawk’s Pro Skater 3 + 4
4.3
Graphics were praised across most reviews for modernized stages, strong lighting, and nostalgic reconstruction, with some platform and art-choice caveats.
Nioh 3
3.7
Graphics were mixed: some called the game good-looking or visually impressive, while others found graphics dated or uneven.
soundtrack quality
Tony Hawk’s Pro Skater 3 + 4
3.3
Soundtrack quality was the most polarizing attribute: many liked the new mix, but many longtime fans strongly disliked the missing original tracks.
Nioh 3
3.8
Soundtrack quality ranged from forgettable to gorgeous and well-placed, making the overall evidence mixed-positive.
content variety
Tony Hawk’s Pro Skater 3 + 4
4.1
Content variety was considered generous, with many modes, skaters, goals, unlockables, and new levels, though missing THPS4 stages and music hurt some scores.
Nioh 3
3.6
Content variety was mixed: several reviews praised packed activities and systems, while others felt repetition or density set in.
replay value
Tony Hawk’s Pro Skater 3 + 4
4.4
Replay value was strong thanks to Pro Goals, solo tours, challenges, unlocks, custom parks, speedruns, and reviewers expecting long-term returns.
Nioh 3
4.9
Replay value was rated very highly, with reviewers pointing to postgame hostility resets, NG+, long playtimes, and ongoing engagement.
fun factor
Tony Hawk’s Pro Skater 3 + 4
4.4
Fun factor was one of the strongest themes: even critical reviewers often admitted the game was fun, addictive, or joyful to play.
Nioh 3
4.8
Fun factor was very high across reviews, with repeated language around fun, addictive play, and strong enjoyment.
faithfulness to franchise
Tony Hawk’s Pro Skater 3 + 4
4.1
Faithfulness to franchise was mixed, praised for preserving skating spirit but criticized for losing THPS4 identity, original edge, and PS2-era personality.
Nioh 3
4.4
Faithfulness to franchise was praised where reviewers felt the game preserved Nioh’s identity while evolving its formula.
controls responsiveness
Tony Hawk’s Pro Skater 3 + 4
4.8
Controls were one of the strongest points, with reviewers calling them responsive, precise, smooth, and central to why the game still works.
Nioh 3
4.5
Style switching was described as smooth and responsive, with reviewers noting that swapping between Samurai and Ninja quickly became satisfying in battle.
movement feel
Tony Hawk’s Pro Skater 3 + 4
4.8
Movement and skating feel earned very high marks, with reviewers praising physics, momentum, board control, and the joy of simply skating around.
Nioh 3
4.5
Movement earned praise for mobility and flow, especially through Ninja style and the broader feel of moment-to-moment action.
gameplay mechanics
Tony Hawk’s Pro Skater 3 + 4
4.5
Core skating mechanics were consistently praised as smooth, tight, polished, and satisfying, even by reviewers disappointed in other remake choices.
Nioh 3
4.2
Reviewers largely praised the Samurai/Ninja systems and style switching for adding flexibility and depth, though a few found specific mechanics underpowered or limiting.
multiplayer design
Tony Hawk’s Pro Skater 3 + 4
4.3
Multiplayer design was generally praised for returning modes, HAWK mode, Graffiti, and arcade competition, with some playlist and choice caveats.
Nioh 3
4.0
Multiplayer design received limited positive evidence for remaining a strong suit.
level design
Tony Hawk’s Pro Skater 3 + 4
4.3
Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.
Nioh 3
4.6
Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.
bug frequency
Tony Hawk’s Pro Skater 3 + 4
3.0
Bug frequency was not dominant but some reviewers reported black screens, clipping, out-of-bounds moments, or repeated bugs.
Nioh 3
2.8
Bug frequency was a concern in several reviews, including disappearing health bars, glitches, and enemies behaving incorrectly.
animation quality
Tony Hawk’s Pro Skater 3 + 4
4.3
Animation quality was positively noted when tricks, jumps, and redone moves looked satisfying and modernized.
Nioh 3
4.5
Animation quality received positive evidence from one review that noted improved animations supporting better combat feel.
difficulty balance
Tony Hawk’s Pro Skater 3 + 4
4.0
Difficulty was treated as fair but demanding, with tough Pro Goals and satisfying high-score execution once players learn the systems.
Nioh 3
3.9
Difficulty was generally seen as challenging but more approachable and flexible, though one review strongly criticized the lack of lower difficulty options.
core gameplay loop
Tony Hawk’s Pro Skater 3 + 4
4.9
The two-minute arcade loop remained a major strength, producing strong one-more-run momentum and familiar Tony Hawk flow.
Nioh 3
4.9
The core loop was described as addictive and hard to put down, with repeated praise for combat-driven progression and long-term engagement.
camera behavior
Tony Hawk’s Pro Skater 3 + 4
2.5
Camera behavior had isolated criticism due to a stuck-camera issue.
Nioh 3
2.5
Camera behavior received a negative technical note because stuttery camera movement was part of a broader PC issue list.
exploration quality
Tony Hawk’s Pro Skater 3 + 4
4.5
Exploration was praised when goals, hidden routes, and level secrets encouraged players to learn maps rather than just chase scores.
Nioh 3
4.5
Exploration was consistently praised as rewarding, meaningful, and strongly tied to progression, though a few reviewers noted checklist fatigue.
AI behavior
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.5
AI behavior was criticized in one review for enemies failing to react believably to nearby actions.
boss design
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.3
Boss design was broadly praised for memorable, fair, and demanding encounters, though a few reviewers found some bosses generic or less memorable.
checkpoint system
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.5
Checkpoints were praised as well placed and supported by abundant shortcuts.
class balance
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.2
Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.
co-op experience
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.2
Co-op was generally praised as smooth, strong, and helpful, with only some stability caveats.
combat system
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.9
Combat was the most strongly praised attribute, repeatedly called deep, smooth, flexible, and among the best in the soulslike/action RPG space.
community features
Tony Hawk’s Pro Skater 3 + 4
4.4
Community features were praised through Create-A-Park, custom goals, shared parks, and creator tools that could extend playtime.
Nioh 3No score yet
companion AI
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.5
Companion AI received a negative note where summonable allies were said to be ignored by bosses.
cross-play support
Tony Hawk’s Pro Skater 3 + 4
4.5
Cross-play support was consistently seen as useful for playing with friends and broadening multiplayer availability.
Nioh 3No score yet
cross-save support
Tony Hawk’s Pro Skater 3 + 4
2.0
Cross-save support was only discussed as a missing/wanted feature, so it scored poorly.
Nioh 3No score yet
economy and resource balance
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.5
Resource balance drew criticism around elixir management, especially early on when healing items felt unnecessarily stressful.
emotional impact
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.0
Emotional impact received limited but positive evidence from one review citing some emotional weight in the leadership theme.
endgame content
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.9
Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.
enemy variety
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
3.9
Enemy variety was divisive, ranging from praise for a huge monster lineup to criticism of recycled or repetitive foes.
facial animations
Tony Hawk’s Pro Skater 3 + 4
2.5
Facial or head rendering received limited criticism, mainly around underwhelming skater heads or NPC appearances.
Nioh 3No score yet
haptic feedback integration
Tony Hawk’s Pro Skater 3 + 4
4.5
Haptic feedback had limited but positive evidence, especially Switch 2 and DualSense rumble impressions.
Nioh 3No score yet
HUD clarity
Tony Hawk’s Pro Skater 3 + 4
4.5
HUD/readability evidence was limited but positive where reviewers emphasized clear visibility of ramps, rails, and collectibles at speed.
Nioh 3No score yet
immersion
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
3.0
Immersion was mixed: one review said empty restored areas harmed it, while another said technical hiccups did not break it.
innovation
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.2
Innovation received positive evidence for blending outside influences into a cohesive whole.
loot system
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.7
Loot was one of the most repeated pain points, with reviewers describing abundance, inventory pressure, and menu-heavy cleanup despite some useful tools.
map and navigation design
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.0
Map and navigation design was mostly positive, especially collectible reveal systems, though one review disliked checklist-style map completion.
matchmaking quality
Tony Hawk’s Pro Skater 3 + 4
4.5
Matchmaking quality was positively mentioned by reviewers who found matchmaking smooth or issue-free.
Nioh 3No score yet
narrative quality
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.8
Narrative quality was the clearest creative weakness, often described as hard to follow, dry, rough, or merely functional, with a few positive exceptions.
onboarding experience
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.1
Onboarding was usually praised for pacing new systems well and helping players get up to speed despite mechanical density.
platform-specific feature support
Tony Hawk’s Pro Skater 3 + 4
3.3
Platform-specific support was mixed, with Switch 2 called solid but missing mouse support and other platform-specific caveats noted.
Nioh 3No score yet
platforming precision
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.5
Platforming was criticized in one review for inconsistency and for making terrain feel more dangerous than intended.
polish
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.5
Polish was praised by reviews that called Nioh 3 polished, refined, and fleshed out.
quest design
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.0
Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.
remake/remaster quality
Tony Hawk’s Pro Skater 3 + 4
3.6
Remake/remaster quality was the central tradeoff: most reviewers liked the package as a modern Tony Hawk game but disagreed sharply on THPS4 changes and missing content.
Nioh 3No score yet
skill tree depth
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.2
Skill trees were praised for depth and hidden unlocks, though some reviewers felt the system could be overwhelming at first.
social features
Tony Hawk’s Pro Skater 3 + 4
4.5
Social features had limited but positive evidence around relaxed public free skate and skating with others.
Nioh 3No score yet
split-screen quality
Tony Hawk’s Pro Skater 3 + 4
2.5
Split-screen quality had limited negative evidence because split-screen halved frame rate on Switch 2.
Nioh 3No score yet
stealth mechanics
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.5
Stealth received a mixed note because one reviewer found stealth attacks could alert enemies too easily.
visual effects quality
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
5.0
Visual effects quality was strongly praised in one review for the Crucible’s striking visual design.
voice acting
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
2.8
Voice acting was mixed, with Japanese voiceover praised but English voice acting criticized as poor or distracting.
weapon balance
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
4.3
Weapon balance/depth was positive overall, though style-locked weapons were also described as controversial.
world-building
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
3.4
World-building was mixed, with time-period variety praised but identity, lore depth, and restored-world immersion criticized in several reviews.
writing quality
Tony Hawk’s Pro Skater 3 + 4No score yet
Nioh 3
3.9
Writing quality was mixed-positive, with praise for spectacle and some story impact despite broader narrative caveats.