Average score
Shinobi: Art of Vengeance
4.4
movement feel
Shinobi: Art of Vengeance
4.8
Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
Reanimal
2.0
Movement feel is a clear weakness in one review, where sluggish actions and repeated animations are said to turn tension into friction.
accessibility options
Shinobi: Art of Vengeance
4.2
Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.
Reanimal
2.0
Accessibility is criticized in solo play because multitasking controls may disadvantage players who struggle with simultaneous inputs.
crash stability
Shinobi: Art of Vengeance
5.0
Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.
Reanimal
2.9
Crash stability is mixed: one review saw only small hiccups, while another noted a PC crash issue and lost progress.
emotional impact
Shinobi: Art of Vengeance
2.5
Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.
Reanimal
4.5
Emotional impact is a major strength, with reviewers emphasizing sadness, companionship, lingering dread, and a story that stays with them.
world-building
Shinobi: Art of Vengeance
2.5
World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.
Reanimal
4.4
World-building is strongly praised for environmental storytelling, dark thematic cohesion, and a world that invites interpretation.
load times
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
Reanimal
2.7
Load times are a weakness on Switch-focused reviews, especially reloads after death that can interrupt flow.
dialogue quality
Shinobi: Art of Vengeance
2.5
Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.
Reanimal
4.4
Dialogue is praised as sparse, effective, and well integrated into the atmosphere without overexplaining.
bug frequency
Shinobi: Art of Vengeance
2.0
Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.
Reanimal
3.8
Bug frequency appears low in limited evidence, with one review noting only an odd minor bug or two.
HUD clarity
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
Reanimal
4.7
HUD clarity is praised for minimalism, with reviewers liking the absence of intrusive meters, minimaps, and prompts.
fun factor
Shinobi: Art of Vengeance
4.8
Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.
Reanimal
3.2
Fun factor is divided: some found it enjoyable or a horror fan's dream, while others said it was boring or not fun as co-op.
value for money
Shinobi: Art of Vengeance
4.6
Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.
Reanimal
3.0
Value for money is mixed in one review because the short runtime and launch price may not suit everyone.
combat system
Shinobi: Art of Vengeance
4.9
Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.
Reanimal
3.6
Combat is divisive: some liked the added agency, arenas, and boss positioning, while others found melee clumsy or only busywork.
polish
Shinobi: Art of Vengeance
4.8
Polish is praised where reviewers highlight the game as well put together and visually refined.
Reanimal
3.6
Polish is mixed, ranging from unfinished or undercut by bugs to very polished, with minor frustrations rarely ruining the experience.
sound design
Shinobi: Art of Vengeance
3.5
Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
Reanimal
4.6
Sound design is one of the strongest consensus positives, repeatedly described as superb, unnerving, immersive, and tension-building.
save system reliability
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
Reanimal
2.2
Save reliability is a concern in one review because a crash cost around half an hour of progress.
frame rate stability
Shinobi: Art of Vengeance
2.9
Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.
Reanimal
3.9
Frame rate is generally stable in several reviews, with minor stutters, rare drops, or Switch performance dips noted as caveats.
puzzle design
Shinobi: Art of Vengeance
4.0
Puzzle design receives a mild positive note for being logical and not slowing the action down.
Reanimal
3.1
Puzzle design is one of the most mixed areas: some found the puzzles organic or balanced, while others thought they were too simple or underdeveloped.
content variety
Shinobi: Art of Vengeance
4.5
Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.
Reanimal
3.6
Content variety is mixed: some praised set pieces and added mechanics, while others found the game short, predictable, or not diverse enough.
faithfulness to franchise
Shinobi: Art of Vengeance
4.7
Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
Reanimal
3.8
Faithfulness to franchise is limited to one review that says Reanimal carries over some of Little Nightmares' best aspects.
writing quality
Shinobi: Art of Vengeance
2.8
Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.
Reanimal
3.7
Writing is strongest when reviewers accept its interpretive, show-don't-tell approach; critics felt the story lacked connective tissue or clarity.
controls responsiveness
Shinobi: Art of Vengeance
4.7
Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.
Reanimal
3.9
Controls are mostly viewed as clean and tighter than earlier genre frustrations, though solo multitasking and some interactions can feel cumbersome.
pacing
Shinobi: Art of Vengeance
3.6
Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.
Reanimal
4.3
Pacing is widely praised as brisk and deliberate, though a few reviews say slow animations, episodic repetition, or momentum loss can hurt it.
graphics quality
Shinobi: Art of Vengeance
5.0
Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.
Reanimal
4.3
Graphics are widely praised as gorgeous or stunning, though darkness and drab settings reduce visibility or visual variety for some.
difficulty balance
Shinobi: Art of Vengeance
4.1
Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.
Reanimal
3.5
Difficulty is generally forgiving but mixed: checkpoints and approachable design help, while trial-and-error sequences and occasional unclear puzzles frustrate.
gameplay mechanics
Shinobi: Art of Vengeance
4.4
Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.
Reanimal
3.9
Reviewers generally found the mechanics simple but effective, with several praising the evolved formula while a few called it repetitive or mechanically unremarkable.
checkpoint system
Shinobi: Art of Vengeance
5.0
The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
Reanimal
4.5
Checkpointing is praised as sensible, generous, and forgiving, helping reduce trial-and-error frustration.
learning curve
Shinobi: Art of Vengeance
4.5
The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.
Reanimal
4.0
The learning curve is approachable, with reviewers noting overall simplicity and forgiving design despite horror tension.
user interface design
Shinobi: Art of Vengeance
5.0
User interface design receives praise for being clean and easy to navigate.
Reanimal
4.5
User interface design is praised for restraint, especially the absence of intrusive button prompts.
immersion
Shinobi: Art of Vengeance
4.0
Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.
Reanimal
4.5
Immersion is a strong positive, driven by atmosphere, camera, world scale, secrets, and the feeling of being small in a hostile world.
art direction
Shinobi: Art of Vengeance
5.0
The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.
Reanimal
4.5
Art direction is a standout strength, especially lighting, staging, visual composition, and grim aesthetic commitment.
animation quality
Shinobi: Art of Vengeance
4.9
Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.
Reanimal
4.5
Animation quality is praised in limited evidence for nuanced character movement and detailed creature presentation.
camera behavior
Shinobi: Art of Vengeance
5.0
Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
Reanimal
4.6
Camera behavior is one of the most praised systems, with dynamic cinematic framing repeatedly highlighted, despite occasional navigation or visibility issues.
narrative quality
Shinobi: Art of Vengeance
3.3
Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.
Reanimal
3.7
Narrative quality is sharply split: many praised the haunting, ambiguous story, while others found it vague, lacking, or insufficiently coherent.
innovation
Shinobi: Art of Vengeance
4.8
Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
Reanimal
4.3
Innovation is positive overall, with reviewers citing broader ambition, new verbs, camera work, co-op, and fresh action-exploration ideas.
map and navigation design
Shinobi: Art of Vengeance
3.8
Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.
Reanimal
3.5
Navigation design is mixed: subtle environmental guidance is praised, but unclear paths and camera perspective can leave players lost.
level design
Shinobi: Art of Vengeance
4.1
Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.
Reanimal
3.7
Level design ranges from criticized simple spaces to praised scale, nonlinear structure, and distinct larger environments.
enemy variety
Shinobi: Art of Vengeance
4.7
Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
Reanimal
4.3
Enemy variety is usually praised for grotesque, inventive nightmare-fuel designs, though one review criticized unbalanced screen time for a human-like enemy.
onboarding experience
Shinobi: Art of Vengeance
4.5
Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.
Reanimal
4.8
The opening is praised as a strong onboarding sequence that sets mood, mechanics, and scale without heavy exposition.
protagonist appeal
Shinobi: Art of Vengeance
4.5
Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.
Reanimal
4.2
The protagonists have limited explicit identity, but one review praises them as full of personality despite lacking names.
originality
Shinobi: Art of Vengeance
4.5
Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
Reanimal
4.2
Originality is praised when Reanimal sidesteps clichés and establishes its own identity despite obvious Little Nightmares lineage.
boss design
Shinobi: Art of Vengeance
4.4
Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
Reanimal
4.1
Boss design is positively received where discussed, especially satisfying boss fights and encounters that raise stakes.
exploration quality
Shinobi: Art of Vengeance
4.1
Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.
Reanimal
3.9
Exploration is mixed but leans positive: many loved curiosity, secrets, and broader spaces, while some found optional rewards or navigation unrewarding.
core gameplay loop
Shinobi: Art of Vengeance
4.7
The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.
Reanimal
4.5
The core loop is praised as simple and elegant, built around moving through the world, cooperating, and continuing through the horror.
atmosphere
Shinobi: Art of Vengeance
4.5
Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.
Reanimal
4.3
Atmosphere is the strongest consensus area, praised as oppressive, cinematic, bleak, and memorable, though a few reviews felt co-op weakened tension.
environmental detail
Shinobi: Art of Vengeance
5.0
Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.
Reanimal
4.8
Environmental detail is consistently praised, especially interiors, macabre scene dressing, and fine background details.
voice acting
Shinobi: Art of Vengeance
4.0
Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.
Reanimal
4.2
Voice acting is generally praised for restraint and delivery, though one review noted the mix sometimes buries the performances.
replay value
Shinobi: Art of Vengeance
4.1
Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
Reanimal
4.0
Replay value comes from multiple endings, masks, concept art, co-op replay, and hidden lore, though some collectibles are called underwhelming.
platforming precision
Shinobi: Art of Vengeance
4.0
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Reanimal
4.1
Platforming is viewed positively where mentioned, with reviewers saying the camera keeps platforms visible and the movement carries suitable weight.
performance optimization
Shinobi: Art of Vengeance
3.8
Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.
Reanimal
3.9
Performance optimization is mostly solid, but Switch and technical-mode comments point to tradeoffs between steadiness and visual quality.
soundtrack quality
Shinobi: Art of Vengeance
4.4
The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.
Reanimal
4.5
The soundtrack is well regarded for subtle, sinister, or bombastic scoring that supports mood without overwhelming it.
mission design
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
Reanimal
4.6
Set-piece and mission design are a consistent strength, with chase sequences, staged horror moments, and choreographed encounters repeatedly praised.
lore depth
Shinobi: Art of Vengeance
4.0
Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.
Reanimal
4.0
Lore depth is supported by one analysis that says optional portraits and details help flesh out the world.
mission variety
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
Reanimal
4.5
Mission variety is praised in one review for unexpected events that keep locales from overstaying their welcome.
age appropriateness
Shinobi: Art of VengeanceNo score yet
Reanimal
2.2
Age appropriateness is low for casual horror audiences because mature themes may feel overwhelming.
AI behavior
Shinobi: Art of VengeanceNo score yet
Reanimal
3.1
Enemy and AI behavior is mixed: some AI quirks weaken tension, but other reviewers say awkward moments are rare or do not break the horror.
aiming precision
Shinobi: Art of VengeanceNo score yet
Reanimal
2.5
Aiming receives limited criticism, with one review saying projectile targeting can feel unreliable when hotspot indicators fail to lock on.
character development
Shinobi: Art of Vengeance
3.3
Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.
ReanimalNo score yet
co-op experience
Shinobi: Art of VengeanceNo score yet
Reanimal
4.0
Co-op is strongly discussed and mixed-positive: many value local and online play, but some say it can dilute tension or lacks deep mechanics.
companion AI
Shinobi: Art of VengeanceNo score yet
Reanimal
3.6
Companion AI is mostly competent, reliable, and helpful, but several reviewers noted pathfinding problems, disappearing partners, or mixed solo behavior.
couch co-op quality
Shinobi: Art of VengeanceNo score yet
Reanimal
4.6
Couch co-op is repeatedly valued, especially because local play is rare and enhances shared discovery for some reviewers.
cross-play support
Shinobi: Art of VengeanceNo score yet
Reanimal
3.1
Cross-play support is inconsistent across evidence, with one source praising it and another noting it was unavailable at launch.
driving mechanics
Shinobi: Art of VengeanceNo score yet
Reanimal
4.2
Vehicle handling is considered easy and welcome, adding pace and variety without becoming a mechanical obstacle.
endgame content
Shinobi: Art of Vengeance
4.1
Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
ReanimalNo score yet
family friendliness
Shinobi: Art of VengeanceNo score yet
Reanimal
1.1
Family friendliness is very low: reviewers explicitly warn that Reanimal is not for children.
fast travel convenience
Shinobi: Art of Vengeance
4.8
Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
ReanimalNo score yet
flying mechanics
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
ReanimalNo score yet
handheld play suitability
Shinobi: Art of VengeanceNo score yet
Reanimal
3.0
Handheld play is mixed on Switch 2 because darkness and visual detail make portable play harder, though performance mode can help.
horror tension
Shinobi: Art of VengeanceNo score yet
Reanimal
3.7
Horror tension is broadly effective but not uniform: many found dread and menace strong, while some said scares were reduced or straightforward.
menu usability
Shinobi: Art of Vengeance
5.0
Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
ReanimalNo score yet
multiplayer design
Shinobi: Art of VengeanceNo score yet
Reanimal
3.2
Multiplayer design is limited by the lack of drop-in/drop-out support, though playing both solo and co-op remains worthwhile.
open-world design
Shinobi: Art of VengeanceNo score yet
Reanimal
3.9
Open-world elements are light but appreciated as broader, semi-open island or boat structure rather than a full open-world design.
platform-specific feature support
Shinobi: Art of VengeanceNo score yet
Reanimal
2.5
Platform-specific feature support is criticized in PS5-focused evidence for lacking HDR support.
progression system
Shinobi: Art of Vengeance
4.6
Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.
ReanimalNo score yet
side character depth
Shinobi: Art of Vengeance
2.5
Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.
ReanimalNo score yet
stealth mechanics
Shinobi: Art of VengeanceNo score yet
Reanimal
4.1
Stealth is often tense and effective, especially when timing movement around stalkers, though it remains built around familiar hiding and evasion.
tutorial quality
Shinobi: Art of Vengeance
4.5
Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.
ReanimalNo score yet
upgrade system
Shinobi: Art of Vengeance
4.5
The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
ReanimalNo score yet
visual effects quality
Shinobi: Art of Vengeance
4.8
Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
ReanimalNo score yet
world interactivity
Shinobi: Art of VengeanceNo score yet
Reanimal
4.2
World interactivity improves through item use, tools, secrets, and more objects to engage with compared with simply moving forward.