Average score
Sword Art Online: Echoes of Aincrad
3.7
HUD clarity
Monster Hunter Wilds
4.5
HUD clarity was praised where reviewers noted the ability to resize or disable individual UI elements.
Sword Art Online: Echoes of Aincrad
1.5
HUD clarity was criticized because one reviewer said the game did not explain the on-screen meters clearly.
world interactivity
Monster Hunter Wilds
3.8
World interactivity was mixed: weather and monster ecology impressed some, while others felt the detail had little gameplay impact.
Sword Art Online: Echoes of Aincrad
1.0
World interaction was sharply criticized by one reviewer, who found towns and scenery mostly non-interactive window dressing.
replay value
Monster Hunter Wilds
4.7
Replay value was strong among positive reviewers who wanted to keep hunting, build gear, and spend hundreds more hours.
Sword Art Online: Echoes of Aincrad
2.0
Replay value was questioned because one reviewer liked permadeath in theory but did not want to play the game twice to access it.
loot system
Monster Hunter Wilds
4.0
Loot systems were mixed: deterministic decorations and clearer drops helped, but some reviewers felt rare farming and chase goals ended too quickly.
Sword Art Online: Echoes of Aincrad
1.5
Loot disappointed one reviewer, who found treasure rewards weak and mostly uninteresting.
AI behavior
Monster Hunter Wilds
2.0
AI behavior drew criticism where mount and monster pathing broke down, especially when navigation systems got stuck or failed to react cleanly.
Sword Art Online: Echoes of Aincrad
4.3
Enemy AI behavior was praised for aggression, long pursuit, and pressure from basic enemies.
multiplayer design
Monster Hunter Wilds
4.2
Multiplayer design was broadly positive, especially once connected, though some reviewers noted restrictions and setup friction.
Sword Art Online: Echoes of Aincrad
2.0
Multiplayer design was criticized because the single-player quest structure seemed like it would benefit from online co-op.
user interface design
Monster Hunter Wilds
2.0
User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.
Sword Art Online: Echoes of Aincrad
4.0
The user interface design was positively received for feeling familiar to the anime.
enemy variety
Monster Hunter Wilds
4.6
Enemy variety was highly praised, with reviewers emphasizing strange new creatures, diverse silhouettes, and a memorable monster cast.
Sword Art Online: Echoes of Aincrad
2.6
Enemy variety was divisive: some praised distinct enemy behaviors, while several previews complained of scarce or repeated enemy types.
crafting system
Monster Hunter Wilds
4.5
Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.
Sword Art Online: Echoes of Aincrad
2.8
Crafting was mixed: one reviewer liked its role in player expression, while another dismissed collected materials as filler.
fast travel convenience
Monster Hunter Wilds
3.7
Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.
Sword Art Online: Echoes of Aincrad
2.0
Fast travel convenience drew a clear complaint because one reviewer felt the lack of mid-quest fast travel hurt gear and potion management.
faithfulness to franchise
Monster Hunter Wilds
3.2
Faithfulness to franchise was sharply divided between reviewers who felt Wilds was peak Monster Hunter and others who felt it lost core identity.
Sword Art Online: Echoes of Aincrad
4.6
Faithfulness to the franchise was one of the strongest themes, with reviewers saying it honored, captured, or recreated the SAO fantasy.
value for money
Monster Hunter Wilds
3.9
Value for money depended on expectations: one reviewer worried about bang for buck, while others found the price justified by long-term play and updates.
Sword Art Online: Echoes of Aincrad
2.5
Value was questioned for the collector's edition extras, which one reviewer found disappointing.
progression system
Monster Hunter Wilds
3.0
Progression was mixed: several reviews liked smoother systems, but others thought unlocks dragged or progression became too fast to matter.
Sword Art Online: Echoes of Aincrad
4.3
Progression was one of the better-received systems, with reviewers praising stat milestones, build freedom, and character growth options.
upgrade system
Monster Hunter Wilds
2.8
The upgrade/build system was a mixed point where tighter buildcrafting created tradeoffs but made High Rank gear feel limited to one reviewer.
Sword Art Online: Echoes of Aincrad
4.0
Upgrade systems were viewed positively, especially weapon customization and EX mod transfer, though evidence is still preview-limited.
content variety
Monster Hunter Wilds
3.4
Content variety was mixed: creature variety and hunt content drew praise, while some reviewers felt the launch monster count was limited.
Sword Art Online: Echoes of Aincrad
2.3
Content variety was a repeated concern, with reviewers asking for more activities and criticizing repetitive enemies or empty-feeling zones.
learning curve
Monster Hunter Wilds
2.9
Learning curve remained a barrier despite approachability, with several reviewers still finding the game bewildering or difficult to slip into.
Sword Art Online: Echoes of Aincrad
4.0
The learning curve was helped by flexible respecs and experimentation-friendly character building.
open-world design
Monster Hunter Wilds
3.6
Open-world design was divisive: some praised the living, connected ecosystems, while others felt large spaces were wasted or spectacle-first.
Sword Art Online: Echoes of Aincrad
2.6
Open-zone design was a major split: reviewers liked the scale and themed spaces, but repeatedly flagged barren areas, limited interaction, and thin content.
movement feel
Monster Hunter Wilds
3.6
Movement feel was mixed: one reviewer still felt locked in sluggish animations, while another praised silky-smooth mount movement.
Sword Art Online: Echoes of Aincrad
2.6
Movement and stamina drew recurring caveats, including restrictive stamina, awkward dodge feel, and unsatisfying traversal despite some solid combat flow.
level design
Monster Hunter Wilds
4.2
Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.
Sword Art Online: Echoes of Aincrad
3.3
Level design ranged from dungeon-like, vertical, side-path-heavy praise to complaints that early spaces could resemble long linear hallways.
difficulty balance
Monster Hunter Wilds
2.8
Difficulty balance was the most divisive area: newcomers found it approachable, but many veterans felt Wilds was too easy and lacked real challenge.
Sword Art Online: Echoes of Aincrad
3.6
Difficulty balance varied widely, from challenging normal and hard encounters to claims that some preview combat was too approachable or too easy.
innovation
Monster Hunter Wilds
4.8
Innovation was praised where Wilds' new systems, weather, and traversal changes were seen as elevating the formula.
Sword Art Online: Echoes of Aincrad
4.0
Innovation was modest but positive, with reviewers calling it a fresh take and noting different ideas from prior SAO games.
core gameplay loop
Monster Hunter Wilds
4.3
The core gameplay loop earned strong praise from most reviewers, though one strongly negative review argued streamlining undermined the hunt-craft-prep loop.
Sword Art Online: Echoes of Aincrad
3.5
The quest-prep-explore-upgrade loop was rewarding for some, but others worried it may not hold up because large zones can feel thin.
visual effects quality
Monster Hunter Wilds
4.5
Visual effects quality was praised through spectacular cutscenes and dramatic lead-ins to hunts.
Sword Art Online: Echoes of Aincrad
3.8
Visual effects were mixed: reviewers liked pixels, hit effects and stylish skills, but one wanted more combat impact and another found repeated slow-motion annoying.
sound design
Monster Hunter Wilds
4.7
Sound design was praised for combat impact, monster audio, and the overall sensory presentation of hunts.
Sword Art Online: Echoes of Aincrad
4.0
Sound design was positively linked to the anime feel in one review.
graphics quality
Monster Hunter Wilds
3.7
Graphics quality was mixed: several reviewers praised stunning visuals, while others criticized muddy performance mode, pop-in, or reduced image quality.
Sword Art Online: Echoes of Aincrad
4.4
Graphics were consistently praised as gorgeous or beautiful, though one negative review felt the visuals masked an empty world.
soundtrack quality
Monster Hunter Wilds
4.3
Soundtrack quality was mostly praised, with music described as mood-enhancing, blood-pumping, and sometimes incredible.
Sword Art Online: Echoes of Aincrad
3.7
Soundtrack opinions split sharply, with two reviewers praising the music while one disliked the ambient approach.
bug frequency
Monster Hunter Wilds
2.7
Bug frequency was a concern in a few reviews, with mentions of graphical glitches, model or camera issues, and broader buggy behavior.
Sword Art Online: Echoes of Aincrad
2.0
Bug frequency was a concern in the final-build preview, with three bugs observed in three hours.
combat system
Monster Hunter Wilds
4.5
Combat was the clearest consensus strength, praised as fluid, satisfying, richer, dynamic, and in some cases the best the series has felt.
Sword Art Online: Echoes of Aincrad
3.9
Combat drew the most coverage: most reviewers liked its weight, responsiveness, partner skills and boss utility, though some found it ordinary, restrictive, or lacking impact.
fun factor
Monster Hunter Wilds
4.4
Fun factor was broadly positive, with even some critical reviewers acknowledging enjoyable fights, strong features, and blast-to-play moments.
Sword Art Online: Echoes of Aincrad
3.9
Fun factor was generally positive thanks to combat and exploration excitement, but one reviewer found the design unfun and another only cautiously positive.
tutorial quality
Monster Hunter Wilds
2.5
Tutorial quality was inconsistent: some tutorials were unobtrusive, but several reviewers found key mechanics buried, brief, or poorly explained.
Sword Art Online: Echoes of Aincrad
3.0
Tutorial quality split between a weak explanation of partner systems and another review saying the tutorial did a good job with the basics.
emotional impact
Monster Hunter Wilds
4.0
The story's dangerous moments created some emotional impact for one reviewer by making the world feel more urgent and threatening.
Sword Art Online: Echoes of Aincrad
4.5
Emotional impact came through nostalgia and the chance to experience the iconic anime era from inside the world.
monetization fairness
Monster Hunter Wilds
1.5
Monetization fairness drew criticism where editing a created character required paying for extra vouchers.
Sword Art Online: Echoes of Aincrad
2.0
Monetization fairness was criticized because permadeath access was tied to beating the game or buying a more expensive version.
protagonist appeal
Monster Hunter Wilds
4.0
Protagonist appeal improved for one reviewer because the hunter and Palico speaking made the story presentation feel less awkward.
Sword Art Online: Echoes of Aincrad
4.5
The custom-player perspective was a major appeal, letting players feel like their own character in Aincrad rather than Kirito.
narrative quality
Monster Hunter Wilds
3.6
Narrative quality was mixed: some called it the best or most robust series story, while others found it familiar, linear, or trope-heavy.
Sword Art Online: Echoes of Aincrad
4.1
Narrative quality was generally promising thanks to the fresh perspective, though one review found the opening generic before seeing its later potential.
boss design
Monster Hunter Wilds
4.6
Boss and monster design was one of the strongest points, with reviewers repeatedly praising memorable, creative, intimidating, and excellent creatures.
Sword Art Online: Echoes of Aincrad
4.2
Boss design was broadly positive, with reviewers calling fights demanding, mechanic-driven, challenging, and visually memorable.
quest design
Monster Hunter Wilds
2.7
Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.
Sword Art Online: Echoes of Aincrad
2.3
Quest design was uncertain to negative: one reviewer wanted to see more variety, while another disliked the repeated one-quest warp structure.
side character depth
Monster Hunter Wilds
3.6
Side character depth was split: several reviewers liked the cast, while others found Alma or supporting characters thin or irritating.
Sword Art Online: Echoes of Aincrad
4.0
Side characters were described as charming and good company, though preview time limited deeper assessment.
environmental detail
Monster Hunter Wilds
4.5
Environmental detail was praised across reviews for beautiful, useful, stunning, and awe-inducing spaces.
Sword Art Online: Echoes of Aincrad
4.8
Environmental detail earned strong praise for detailed biomes, mud effects, dense towns, and gorgeous backgrounds.
immersion
Monster Hunter Wilds
4.2
Immersion was mixed to positive: reviewers praised the living world, while one noted convenience systems could break the fiction.
Sword Art Online: Echoes of Aincrad
4.5
Immersion was a standout, with reviewers praising the MMO-like feel, fatal-game hook, and expedition structure.
pacing
Monster Hunter Wilds
2.3
Pacing was a common complaint, especially story drag, long-winded sections, and a campaign that felt too short or too guided.
Sword Art Online: Echoes of Aincrad
2.5
Pacing concerns centered on fatigue from long zones and repetitive traversal after several hours.
frame rate stability
Monster Hunter Wilds
3.5
Frame rate stability varied by platform and mode, with smooth PS5/PC experiences balanced against stuttering, jittering, and unstable frame-rate complaints.
Sword Art Online: Echoes of Aincrad
3.3
Frame rate evidence was mixed, from stable 60fps on high settings to an inability to hold 30fps on Steam Deck.
onboarding experience
Monster Hunter Wilds
4.2
Onboarding was generally praised as more approachable and newcomer-friendly, though some reviews still found the first steps confusing.
Sword Art Online: Echoes of Aincrad
4.0
Onboarding was praised for orienting newcomers with terminology and key concepts from the SAO universe.
character roster
Monster Hunter Wilds
4.2
The character roster was viewed positively where reviewers described the team as likable and supported by small character arcs.
Sword Art Online: Echoes of Aincrad
4.0
The roster of companions looked encouraging, with multiple allies praised for different personalities, weapons and support roles.
performance optimization
Monster Hunter Wilds
3.2
Performance optimization was mixed by platform: some reviewers reported smooth or flawless performance, while others saw pop-in, frame issues, and poor PC optimization.
Sword Art Online: Echoes of Aincrad
3.0
Performance optimization was a concern on handheld PC hardware, with hopes for further tuning.
menu usability
Monster Hunter Wilds
2.3
Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.
Sword Art Online: Echoes of Aincrad
2.1
Menu usability was a frequent pain point, including equipment-change friction, icon-heavy menus, and odd town-only management decisions.
controls responsiveness
Monster Hunter Wilds
4.0
Control responsiveness was mostly praised for smoother, more flexible combat, though one reviewer still found the interface/control load cumbersome.
Sword Art Online: Echoes of Aincrad
3.8
Controls were mostly praised as responsive and easy to build combos with, but parry timing was considered stricter than dodging in one preview.
camera behavior
Monster Hunter Wilds
2.3
Camera behavior was a repeated irritation when NPCs, monsters, or environments obstructed visibility during gameplay or photo/camera moments.
Sword Art Online: Echoes of Aincrad
2.5
Camera and cut-in behavior drew criticism from a reviewer who felt repeated partner animations interrupted the flow.
load times
Monster Hunter Wilds
4.2
Load times were generally praised or acceptable where seamless region transitions and reduced loading were noted.
Sword Art Online: Echoes of Aincrad
4.0
Load times were praised by one reviewer as fast on PC.
exploration quality
Monster Hunter Wilds
3.4
Exploration quality was split: several reviewers enjoyed discovery and rewarding environments, while others felt autopilot and story rails reduced exploration.
Sword Art Online: Echoes of Aincrad
3.5
Exploration impressed several reviewers with discoveries and navigation, but others found the openness illusory or worried the zones could become dull.
map and navigation design
Monster Hunter Wilds
3.4
Map and navigation design was mixed, with praise for the new map system offset by clutter, confusion, and navigation friction.
Sword Art Online: Echoes of Aincrad
3.5
Navigation was mixed: some enjoyed route-finding and roads, while another worried about navigating large areas before maps unlocked.
atmosphere
Monster Hunter Wilds
4.5
The atmosphere stood out in darker biomes and intimidating apex encounters, with reviewers highlighting creepy locations and weather-charged confrontations.
Sword Art Online: Echoes of Aincrad
4.6
Atmosphere was strong, especially the grand adventure tone, soundtrack breathing room, stakes, and SAO tension.
companion AI
Monster Hunter Wilds
4.4
Companion AI was usually praised, with Support Hunters, Palicoes, and AI partners helping effectively, though often adding to the easier feel.
Sword Art Online: Echoes of Aincrad
4.3
Companion AI was consistently strong, with partners praised for healing, aggro control, strategic value, and feeling like real teammates.
gameplay mechanics
Monster Hunter Wilds
4.1
Gameplay mechanics were generally praised for Focus Mode, wounds, weapon switching, and quality-of-life changes, though some felt over-streamlined.
Sword Art Online: Echoes of Aincrad
4.0
Reviewers described the moment-to-moment mechanics as strategic, with enemy positioning and defensive choices giving encounters tactical weight.
grind level
Monster Hunter Wilds
3.5
Grind level was mixed: crown and loot improvements reduced chores for some, while others still saw the loop as grind-heavy.
Sword Art Online: Echoes of Aincrad
3.5
Grind level was mixed: one reviewer found the grind worthwhile through skills, while another worried the game could be too grindy.
art direction
Monster Hunter Wilds
4.8
Art direction received strong praise, especially for armor and overall visual identity reaching a franchise high point.
Sword Art Online: Echoes of Aincrad
4.8
Art direction was highly praised for anime stylization and faithfulness to Sword Art Online's visual style.
weapon balance
Monster Hunter Wilds
4.1
Weapon balance was largely positive because weapons felt viable and not underpowered, though Insect Glaive drew a notable caveat.
Sword Art Online: Echoes of Aincrad
4.2
Weapon balance looked promising, with reviewers praising tradeoffs between daggers, axes, swords, and distinct weapon styles.
animation quality
Monster Hunter Wilds
4.5
Animation quality was consistently praised, from monster movement to combat presentation and more natural character movement.
Sword Art Online: Echoes of Aincrad
4.5
Animation quality was praised through an excellently animated boss-cutscene sequence.
voice acting
Monster Hunter Wilds
4.0
Voice acting was mostly positive, with praise for English/Japanese dubs and solid performances despite one reviewer finding it merely fine.
Sword Art Online: Echoes of Aincrad
4.0
Voice acting was only directly evaluated once, but that reviewer described the cutscene voice-over as solid.
world-building
Monster Hunter Wilds
4.5
World-building was strongly praised for living ecosystems, cultural detail, and a breathing world that supported the Monster Hunter fantasy.
Sword Art Online: Echoes of Aincrad
4.5
World-building looked promising to one reviewer, who saw groundwork for high-stakes storytelling and deeper side content.
polish
Monster Hunter Wilds
2.7
Polish was uneven, with severe launch polish complaints contrasted by quality-of-life improvements that showed Capcom had listened to feedback.
Sword Art Online: Echoes of Aincrad
2.7
Polish was a concern across previews, especially quality-of-life gaps, combat issues and bugs close to launch.
originality
Monster Hunter Wilds
4.5
Originality was praised where new ideas and systems were said to separate and elevate Wilds beyond a simple formula repeat.
Sword Art Online: Echoes of Aincrad
4.5
Originality was praised because the game offers a fresh, welcome angle on the SAO setting.
accessibility options
Monster Hunter Wilds
4.5
Reviewers praised the breadth of adjustable settings, including accessibility features, UI controls, and visual options such as color blindness settings.
Sword Art Online: Echoes of AincradNo score yet
aiming precision
Monster Hunter Wilds
3.4
Aiming precision was mixed: Focus Mode could make attacks extremely accurate, but some focused attacks felt unwieldy while Great Sword users praised the added control.
Sword Art Online: Echoes of AincradNo score yet
battle mode quality
Monster Hunter WildsNo score yet
Sword Art Online: Echoes of Aincrad
3.8
Death Game or permadeath mode was seen as cool and franchise-authentic, but access limitations reduced enthusiasm.
character customization
Monster Hunter WildsNo score yet
Sword Art Online: Echoes of Aincrad
3.7
Character customization was generally appreciated, though one reviewer found the options merely decent and another noted limitations for hairstyles.
character development
Monster Hunter Wilds
4.1
Nata's arc was generally seen as effective, with multiple reviewers calling out earned growth and stronger-than-usual character development.
Sword Art Online: Echoes of AincradNo score yet
checkpoint system
Monster Hunter WildsNo score yet
Sword Art Online: Echoes of Aincrad
4.0
Checkpoint-style safe areas were viewed as effective risk-reward tools that restored resources while increasing enemy pressure.
co-op experience
Monster Hunter Wilds
3.8
Co-op was enjoyable overall, but reviewers noted story restrictions, unclear early setup, and uneven friction around playing together.
Sword Art Online: Echoes of AincradNo score yet
crash stability
Monster Hunter Wilds
2.0
Crash stability was a weakness in the reviews that mentioned crashes, especially alongside broader PC and launch technical complaints.
Sword Art Online: Echoes of AincradNo score yet
cross-play support
Monster Hunter Wilds
4.8
Cross-play support was praised as a major technical addition that made playing with friends across platforms work well.
Sword Art Online: Echoes of AincradNo score yet
dialogue quality
Monster Hunter Wilds
1.4
Dialogue quality was sharply criticized in one review for boring NPC talk during story-driven sections.
Sword Art Online: Echoes of AincradNo score yet
economy and resource balance
Monster Hunter Wilds
4.3
Resource balance was praised in at least one case for quality-of-life touches like reclaiming traps and saving materials.
Sword Art Online: Echoes of AincradNo score yet
endgame content
Monster Hunter Wilds
2.9
Endgame content was mixed to negative: some found hundreds of hours or challenge, but many cited shallow depth, repetition, or missing threats.
Sword Art Online: Echoes of AincradNo score yet
facial animations
Monster Hunter Wilds
4.4
Facial animations were positively noted as more natural and helpful in grounding the more serious presentation.
Sword Art Online: Echoes of AincradNo score yet
handheld play suitability
Monster Hunter WildsNo score yet
Sword Art Online: Echoes of Aincrad
2.0
Handheld suitability was weak in the PC preview, especially because Steam Deck could not hold a solid 30fps.
live-service support
Monster Hunter Wilds
3.8
Live-service support was viewed cautiously optimistic because free updates were expected to expand a base game some found light.
Sword Art Online: Echoes of AincradNo score yet
lore depth
Monster Hunter Wilds
4.0
Lore depth was positively noted by a reviewer who found Monster Hunter lore fascinating despite criticizing the story delivery.
Sword Art Online: Echoes of AincradNo score yet
matchmaking quality
Monster Hunter Wilds
2.0
Matchmaking quality was criticized in one review for a confusing, finicky multiplayer setup.
Sword Art Online: Echoes of AincradNo score yet
microtransaction impact
Monster Hunter Wilds
1.5
Microtransaction impact was criticized because paid character edit vouchers frustrated a reviewer who wanted to adjust their hunter.
Sword Art Online: Echoes of AincradNo score yet
mission design
Monster Hunter Wilds
2.2
Mission design was criticized for unskippable walk-and-talks, forced walking, and control loss, with only a few later mission moments landing better.
Sword Art Online: Echoes of AincradNo score yet
mission variety
Monster Hunter Wilds
4.4
Mission variety was praised where reviewers highlighted varied, dynamic fights and engaging battles across the campaign.
Sword Art Online: Echoes of AincradNo score yet
online stability
Monster Hunter Wilds
3.6
Online stability was mixed, ranging from frequent disconnects to smooth online lobbies and expected multiplayer performance.
Sword Art Online: Echoes of AincradNo score yet
sandbox freedom
Monster Hunter Wilds
1.7
Sandbox freedom was a major issue for critical reviewers, who felt story rails, autopilot, and forced paths undermined agency.
Sword Art Online: Echoes of AincradNo score yet
skill tree depth
Monster Hunter WildsNo score yet
Sword Art Online: Echoes of Aincrad
4.5
Weapon skill progression was praised for unlocking compelling abilities that made grinding feel worthwhile.
social features
Monster Hunter Wilds
4.2
Social features were praised where Link Parties created a more intimate grouping layer than standard lobbies.
Sword Art Online: Echoes of AincradNo score yet
writing quality
Monster Hunter Wilds
2.3
Writing quality was one of the weaker story-adjacent areas, with reviewers calling it trope-filled, overdramatic, or undeserving of its prominence.
Sword Art Online: Echoes of AincradNo score yet