Compare Diablo IV vs Arc Raiders

Diablo IV
Arc Raiders

Quick verdict

What each product is best for

Choose Diablo IV for voice acting and dialogue quality.

Choose Arc Raiders for HUD clarity and immersion.

Comparison Takeaways

Diablo IV

Where It Has the Edge

  • voice acting is 4.4 vs 1.9. Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.
  • dialogue quality is 4.2 vs 2.0. One review praised the move away from cheesy performances and dialogue compared with the prior entry.
  • user interface design is 4.5 vs 2.5. UI evidence was positive where scored, especially tooltips and UX design.
  • lore depth is 5.0 vs 3.5. One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Arc Raiders

Where It Has the Edge

  • HUD clarity is 4.5 vs 2.0. The sparse interface was praised for grounding the player in the world rather than overexplaining the action.
  • immersion is 5.0 vs 3.0. One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all...
  • mission variety is 4.0 vs 2.0. One review liked that different drop conditions can create different quests or events on a map.
  • innovation is 4.5 vs 2.8. Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social...
Average score
Diablo IV
4.1
Arc Raiders
4.1
voice acting
Diablo IV
4.4

Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.

Arc Raiders
1.9

Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.

HUD clarity
Diablo IV
2.0

One reviewer criticized the inability to change the HP bar color while using Warlock resources.

Arc Raiders
4.5

The sparse interface was praised for grounding the player in the world rather than overexplaining the action.

dialogue quality
Diablo IV
4.2

One review praised the move away from cheesy performances and dialogue compared with the prior entry.

Arc Raiders
2.0

Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.

immersion
Diablo IV
3.0

One review found the shared online world could detract from the lonely Diablo atmosphere.

Arc Raiders
5.0

One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.

mission variety
Diablo IV
2.0

One expansion review criticized missions for repeating ambush-style objectives.

Arc Raiders
4.0

One review liked that different drop conditions can create different quests or events on a map.

user interface design
Diablo IV
4.5

UI evidence was positive where scored, especially tooltips and UX design.

Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

innovation
Diablo IV
2.8

Innovation was criticized as limited, even by reviewers who liked the overall design.

Arc Raiders
4.5

Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.

controls responsiveness
Diablo IV
4.8

The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.

Arc Raiders
3.3

Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.

crash stability
Diablo IV
3.0

One review reported a persistent crash after a specific main-quest boss.

Arc Raiders
4.5

One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.

lore depth
Diablo IV
5.0

One review strongly praised Diablo IV as rewarding for lore enthusiasts.

Arc Raiders
3.5

The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.

microtransaction impact
Diablo IV
3.5

One review said the shop was annoying but did not ruin the game design.

Arc Raiders
2.0

One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.

mission design
Diablo IV
2.5

Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.

Arc Raiders
4.0

One review praised quests and trials for giving specific match goals with worthwhile rewards.

endgame content
Diablo IV
4.3

Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.

Arc Raiders
3.0

Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.

pacing
Diablo IV
2.3

Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.

Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

skill tree depth
Diablo IV
4.3

Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.

Arc Raiders
3.3

The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.

level design
Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

crafting system
Diablo IV
4.5

Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.

Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

art direction
Diablo IV
5.0

Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.

Arc Raiders
4.3

Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.

menu usability
Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

loot system
Diablo IV
4.6

Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.

Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

atmosphere
Diablo IV
5.0

Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.

Arc Raiders
4.3

The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.

environmental detail
Diablo IV
4.8

Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.

Arc Raiders
4.1

Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.

boss design
Diablo IV
3.6

Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.

Arc Raiders
4.3

Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.

economy and resource balance
Diablo IV
3.2

One review found respec costs workable but still a slight disincentive to experimentation.

Arc Raiders
2.5

Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.

movement feel
Diablo IV
4.8

Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.

Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

visual effects quality
Diablo IV
4.8

Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.

Arc Raiders
4.1

Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.

online stability
Diablo IV
4.1

Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.

Arc Raiders
3.5

Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.

live-service support
Diablo IV
4.1

Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.

Arc Raiders
3.5

Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.

narrative quality
Diablo IV
4.1

Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.

Arc Raiders
3.5

The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.

performance optimization
Diablo IV
4.3

Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.

Arc Raiders
4.9

Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.

enemy variety
Diablo IV
3.6

Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.

Arc Raiders
4.1

Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.

server reliability
Diablo IV
3.3

Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.

Arc Raiders
3.8

Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.

animation quality
Diablo IV
5.0

One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.

Arc Raiders
4.5

Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.

frame rate stability
Diablo IV
4.5

One review praised the slick 60 frames-per-second performance.

Arc Raiders
5.0

Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.

gameplay mechanics
Diablo IV
4.0

One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.

Arc Raiders
3.5

Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.

grind level
Diablo IV
4.0

One review framed the modern grind as low-commitment and welcoming rather than punishing.

Arc Raiders
3.5

The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.

monetization fairness
Diablo IV
3.0

Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.

Arc Raiders
2.5

Cosmetics were flagged as pricey and less customizable than expected in one review.

seasonal content quality
Diablo IV
4.0

One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.

Arc Raiders
3.5

Later coverage liked new content but said a major map update was not a true game changer.

writing quality
Diablo IV
2.5

One review criticized the story presentation as clunky and out of place.

Arc Raiders
2.0

Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.

polish
Diablo IV
4.2

Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.

Arc Raiders
3.8

The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.

fun factor
Diablo IV
4.3

Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.

Arc Raiders
4.7

Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.

world-building
Diablo IV
4.7

World-building was praised for history, mythos, and an exciting Sanctuary setting.

Arc Raiders
4.3

World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.

weapon balance
Diablo IV
3.0

One comparison review felt Diablo IV weapons functioned too much as stat sticks.

Arc Raiders
3.4

Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.

co-op experience
Diablo IV
4.3

Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.

Arc Raiders
4.7

Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.

progression system
Diablo IV
4.1

Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.

Arc Raiders
4.4

Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.

horror tension
Diablo IV
4.0

Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.

Arc Raiders
4.3

Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.

map and navigation design
Diablo IV
4.4

Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.

Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

bug frequency
Diablo IV
3.0

Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.

Arc Raiders
3.3

Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.

content variety
Diablo IV
4.2

Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.

Arc Raiders
3.9

Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

exploration quality
Diablo IV
4.6

Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.

Arc Raiders
4.8

Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.

onboarding experience
Diablo IV
4.4

Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.

Arc Raiders
4.6

Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.

multiplayer design
Diablo IV
4.8

Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.

Arc Raiders
4.5

Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.

originality
Diablo IV
2.8

Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.

Arc Raiders
2.5

Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.

upgrade system
Diablo IV
4.0

Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.

Arc Raiders
3.8

Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.

emotional impact
Diablo IV
4.3

Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.

Arc Raiders
4.5

The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.

learning curve
Diablo IV
3.8

Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.

Arc Raiders
4.0

One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.

sandbox freedom
Diablo IV
4.5

One review specifically praised player agency in choosing how to spend time across Sanctuary.

Arc Raiders
4.8

The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.

quest design
Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

social features
Diablo IV
4.5

Social features were praised through increased trading and clan prominence.

Arc Raiders
4.7

Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.

side character depth
Diablo IV
4.2

One review praised the supporting cast and narrative characters as more memorable and fleshed out.

Arc Raiders
4.0

One review praised traders for having enough personality and interaction to feel like more than simple vendors.

soundtrack quality
Diablo IV
4.8

The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.

Arc Raiders
4.9

Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.

replay value
Diablo IV
4.9

Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.

Arc Raiders
4.8

Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.

combat system
Diablo IV
4.7

Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.

Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

graphics quality
Diablo IV
4.7

Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.

Arc Raiders
4.6

Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.

world interactivity
Diablo IV
4.5

One review praised world bosses and limited-time events for making the shared world feel active.

Arc Raiders
4.6

Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.

core gameplay loop
Diablo IV
4.3

Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.

Arc Raiders
4.4

Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.

difficulty balance
Diablo IV
3.7

Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.

Arc Raiders
3.7

Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.

sound design
Diablo IV
5.0

Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.

Arc Raiders
5.0

Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.

community features
Diablo IV
4.5

Community features were praised through trading, clans, and group activity support.

Arc Raiders
4.5

Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.

age appropriateness
Diablo IV
2.0

One review warned that the gore is intense enough to shock players who dislike graphic violence.

Arc RaidersNo score yet
AI behavior
Diablo IVNo score yet
Arc Raiders
4.6

Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.

aiming precision
Diablo IVNo score yet
Arc Raiders
4.5

One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.

battle pass value
Diablo IV
2.5

One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.

Arc RaidersNo score yet
camera behavior
Diablo IVNo score yet
Arc Raiders
2.8

Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.

character development
Diablo IV
4.2

One review praised the base game’s characters as more fleshed out and memorable.

Arc RaidersNo score yet
character roster
Diablo IV
4.5

The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.

Arc RaidersNo score yet
class balance
Diablo IV
3.0

Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.

Arc RaidersNo score yet
competitive balance
Diablo IVNo score yet
Arc Raiders
3.0

One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.

cross-play support
Diablo IV
4.5

One review praised cross-platform play as fun and appealing.

Arc RaidersNo score yet
cross-save support
Diablo IV
4.5

One review praised carrying progress between consoles as appealing.

Arc RaidersNo score yet
DLC value
Diablo IV
3.7

DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.

Arc RaidersNo score yet
facial animations
Diablo IV
2.8

One expansion review found some lip-syncing and cutscene quality behind the curve.

Arc RaidersNo score yet
faithfulness to franchise
Diablo IV
5.0

One review praised Diablo IV as quintessentially Diablo.

Arc RaidersNo score yet
fast travel convenience
Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Arc RaidersNo score yet
matchmaking quality
Diablo IVNo score yet
Arc Raiders
2.0

Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.

open-world design
Diablo IV
4.7

The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.

Arc RaidersNo score yet
platform-specific feature support
Diablo IVNo score yet
Arc Raiders
5.0

Controller and console support were praised as an unusually strong genre win.

protagonist appeal
Diablo IV
2.0

One review criticized the player character as lacking personality or development.

Arc RaidersNo score yet
puzzle design
Diablo IVNo score yet
Arc Raiders
3.5

The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.

stealth mechanics
Diablo IVNo score yet
Arc Raiders
4.5

Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.

tutorial quality
Diablo IVNo score yet
Arc Raiders
4.0

Early missions were described as solid introductions to the basics before later quest repetition set in.

value for money
Diablo IV
4.8

Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.

Arc RaidersNo score yet