Controls and connectivity
Age appropriateness
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.7
The simple controls, kid-friendly structure, and easy-to-grasp goals make this an inviting entry point for younger players as well as adults returning to Kanto.
Voice acting
Street Fighter 6
4.5
Voice and commentary features were liked when they made fights feel more like events, though repetition was a caveat elsewhere.
Pokemon LeafGreen and FireRed VersionsNo score yet
Other features
Battle mode quality
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.5
Double battles add a welcome extra tactical layer, even though they appear far less often than the standard one-on-one format.
Bug frequency
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
5.0
The Switch release fixes several notorious legacy bugs, including problems that could permanently lose roaming legendary Pokémon, making this version safer than the original cartridges.
Choice impact
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.8
Team composition, route order, version choice, and optional detours can meaningfully change how a playthrough unfolds, helping repeated runs feel distinct.
Class balance
Street Fighter 6
4.5
Class or archetype balance was praised through comments that every character had viable strengths and weaknesses.
Pokemon LeafGreen and FireRed VersionsNo score yet
Fast travel convenience
Street Fighter 6
2.5
Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.
Pokemon LeafGreen and FireRed VersionsNo score yet
Frame rate stability
Street Fighter 6
2.8
Frame-rate stability was excellent in core fights on stronger versions but inconsistent in World Tour, PS4, PC open areas, and Switch 2 exploration.
Pokemon LeafGreen and FireRed VersionsNo score yet
Horror tension
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.5
Lavender Town’s eerie mood still lands strongly, with unsettling music and atmosphere giving that stretch of Kanto a memorable edge.
HUD clarity
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.2
Information screens are generally readable and helpful, though older layouts can feel cluttered compared with modern interfaces.
Immersion
Street Fighter 6
5.0
Immersion benefited from World Tour and Battle Hub, with reviewers calling it the franchise's most immersive entry.
Pokemon LeafGreen and FireRed VersionsNo score yet
Microtransaction impact
Street Fighter 6
2.1
Microtransactions were a repeated negative, even when reviewers noted cosmetics did not affect gameplay.
Pokemon LeafGreen and FireRed VersionsNo score yet
Mission variety
Street Fighter 6
4.6
Mission variety was positive when minigames and combat lessons taught mechanics, but not all mission structures stayed fresh.
Pokemon LeafGreen and FireRed VersionsNo score yet
Online stability
Street Fighter 6
4.5
Online stability was a clear strength, with reviewers repeatedly praising netcode and smooth connections, despite isolated issues.
Pokemon LeafGreen and FireRed VersionsNo score yet
Platforming precision
Street Fighter 6
2.0
Platforming in World Tour was one of the few clearly criticized mechanical side activities.
Pokemon LeafGreen and FireRed VersionsNo score yet
Remake/remaster quality
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
3.3
The 2004 remake is widely admired for modernizing the originals without losing their identity, but the 2026 port is repeatedly criticized for adding too little for a paid anniversary release.
Seasonal content quality
Street Fighter 6
4.3
Seasonal content quality was positive in post-launch coverage, especially for well-received guest and returning fighters.
Pokemon LeafGreen and FireRed VersionsNo score yet
Skill tree depth
Street Fighter 6
3.0
Skill-tree depth was viewed as functional but basic rather than a major strength.
Pokemon LeafGreen and FireRed VersionsNo score yet
Upgrade system
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
4.5
Raising a personally caught team still feels rewarding, especially when training pays off in visible level growth and evolution.
Ownership and support
Battle pass value
Street Fighter 6
2.0
Battle pass value was viewed negatively as unnecessary in a paid fighting game.
Pokemon LeafGreen and FireRed VersionsNo score yet
DLC value
Street Fighter 6
5.0
DLC value was strongest for the Years 1-2 Fighters Edition, which bundled characters at a better value.
Pokemon LeafGreen and FireRed VersionsNo score yet
Live-service support
Street Fighter 6
4.0
Live-service support was considered solid after launch, though monetization concerns kept it from being unqualified praise.
Pokemon LeafGreen and FireRed VersionsNo score yet
Server reliability
Street Fighter 6
4.0
Server reliability had a brief private-lobby issue, but the reviewer noted Capcom resolved it quickly.
Pokemon LeafGreen and FireRed VersionsNo score yet
Comfort and build
Boss design
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
5.0
The gym leaders remain memorable, well-defined milestones, with one long-term assessment calling the entire lineup consistently solid.
Map and navigation design
Street Fighter 6No score yet
Pokemon LeafGreen and FireRed Versions
3.8
Kanto encourages self-directed navigation and satisfying backtracking, although older dungeons such as Rock Tunnel can be frustrating without the right utility move.
Mission design
Street Fighter 6
2.4
Mission design was mixed to negative because reviewers enjoyed some lessons and minigames but disliked fetch quests and backtracking.
Pokemon LeafGreen and FireRed VersionsNo score yet
Open-world design
Street Fighter 6
4.1
World Tour was broadly welcomed as an ambitious single-player RPG mode, though reviewers varied on its execution and polish.
Pokemon LeafGreen and FireRed VersionsNo score yet