Other features
Atmosphere
Dragon Ball FighterZNo score yet
Street Fighter 6
5.0
The atmosphere captured an arcade/community feeling that several reviewers found nostalgic and energizing.
Class balance
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
Class or archetype balance was praised through comments that every character had viable strengths and weaknesses.
Core gameplay loop
Dragon Ball FighterZNo score yet
Street Fighter 6
4.8
The core loop was repeatedly described as quick, satisfying, addictive, and hard to put down.
Couch co-op quality
Dragon Ball FighterZ
4.4
Local and couch play is viewed positively, especially on Switch, with local tournaments, tabletop play, and quick human matches called out as bonuses.
Street Fighter 6No score yet
Crash stability
Dragon Ball FighterZ
2.0
Crash stability is a concern in the PS5 port review, where crashes occurred while searching for opponents.
Street Fighter 6No score yet
Economy and resource balance
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
The Drive Gauge's resource design was praised as a balanced risk-reward system with meaningful consequences.
Endgame content
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
Endgame content centered on ranked play and ongoing improvement, which reviewers saw as a long-term grind.
Enemy variety
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
Enemy variety in World Tour was praised for teaching matchups and adding amusing oddball opponents.
Exploration quality
Dragon Ball FighterZNo score yet
Street Fighter 6
3.0
Exploration was considered fun in spots but not consistently distinctive compared with other open-world games.
Family friendliness
Dragon Ball FighterZNo score yet
Street Fighter 6
4.0
Family or casual-group play was supported by Dynamic controls, party-style modes, and approachable local play.
Fast travel convenience
Dragon Ball FighterZNo score yet
Street Fighter 6
2.5
Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.
Immersion
Dragon Ball FighterZNo score yet
Street Fighter 6
5.0
Immersion benefited from World Tour and Battle Hub, with reviewers calling it the franchise's most immersive entry.
Innovation
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
Innovation was praised in the open-world RPG structure, accessibility ideas, and Drive system.
Loot system
Dragon Ball FighterZ
2.5
The loot system is tolerated when cosmetic or free, but reviewers dislike randomness and locked colors or cosmetics.
Street Fighter 6No score yet
Microtransaction impact
Dragon Ball FighterZNo score yet
Street Fighter 6
2.1
Microtransactions were a repeated negative, even when reviewers noted cosmetics did not affect gameplay.
Originality
Dragon Ball FighterZNo score yet
Street Fighter 6
4.5
Originality came through World Tour's unusual fighting-game RPG structure and the full package's fresh approach.
Platforming precision
Dragon Ball FighterZNo score yet
Street Fighter 6
2.0
Platforming in World Tour was one of the few clearly criticized mechanical side activities.
Polish
Dragon Ball FighterZNo score yet
Street Fighter 6
3.0
Polish was mostly strong, though pop-in and platform-specific compromises prevented a perfect score everywhere.
Remake/remaster quality
Dragon Ball FighterZ
4.2
The PS5 update/remaster quality is positive for 4K and rollback additions, though online wrinkles remain.
Street Fighter 6No score yet
Sandbox freedom
Dragon Ball FighterZNo score yet
Street Fighter 6
4.7
Avatar and moveset customization were major positives, letting players build intentionally wild or broken fighters.
Seasonal content quality
Dragon Ball FighterZNo score yet
Street Fighter 6
4.3
Seasonal content quality was positive in post-launch coverage, especially for well-received guest and returning fighters.
Side character depth
Dragon Ball FighterZNo score yet
Street Fighter 6
4.3
Side-character depth was a pleasant surprise, especially through master relationships and smaller personal interactions.
Skill tree depth
Dragon Ball FighterZNo score yet
Street Fighter 6
3.0
Skill-tree depth was viewed as functional but basic rather than a major strength.
Upgrade system
Dragon Ball FighterZ
2.7
Upgrade-system evidence is mostly negative or mixed, with story skills and stat bonuses often described as underused or barely noticeable.
Street Fighter 6No score yet
World interactivity
Dragon Ball FighterZNo score yet
Street Fighter 6
4.3
Reviewers enjoyed the ability to fight nearly anyone and interact with the world in silly, playful ways.
Ownership and support
Battle pass value
Dragon Ball FighterZNo score yet
Street Fighter 6
2.0
Battle pass value was viewed negatively as unnecessary in a paid fighting game.
Cross-play support
Dragon Ball FighterZ
2.0
Cross-play support is criticized in the PS5 review because rollback netcode prevents play with PS4 users and there is no wider crossplay.
Street Fighter 6No score yet
Save system reliability
Dragon Ball FighterZ
1.8
Save reliability is a concern where story progress can be lost through missing autosaves or online interruptions.
Street Fighter 6No score yet
Comfort and build
Level design
Dragon Ball FighterZNo score yet
Street Fighter 6
3.5
World Tour's main hubs were appreciated, while smaller global areas were criticized for feeling limited.
Map and navigation design
Dragon Ball FighterZ
2.5
Map and navigation design is mixed to poor where discussed, with story maps and point systems sometimes feeling nonsensical or padded.
Street Fighter 6No score yet
Open-world design
Dragon Ball FighterZNo score yet
Street Fighter 6
4.1
World Tour was broadly welcomed as an ambitious single-player RPG mode, though reviewers varied on its execution and polish.
Quest design
Dragon Ball FighterZNo score yet
Street Fighter 6
2.5
Quest design drew criticism when missions required backtracking and became tedious despite some memorable character interactions.
Controls and connectivity
Protagonist appeal
Dragon Ball FighterZNo score yet
Street Fighter 6
2.0
The World Tour avatar/protagonist drew criticism when described as mute and overly errand-focused.