Average score
Elden Ring Nightreign
3.4
cross-play support
Elden Ring Nightreign
1.6
Cross-play support was consistently criticized as absent or a major oversight for a multiplayer-focused game.
Diablo IV
4.5
One review praised cross-platform play as fun and appealing.
frame rate stability
Elden Ring Nightreign
1.8
Frame-rate stability was a recurring issue for several reviewers, especially on PlayStation hardware.
Diablo IV
4.5
One review praised the slick 60 frames-per-second performance.
world-building
Elden Ring Nightreign
2.0
World-building was criticized by one reviewer as sacrificing FromSoftware's usual sense of place.
Diablo IV
4.7
World-building was praised for history, mythos, and an exciting Sanctuary setting.
social features
Elden Ring Nightreign
2.2
Social features were widely criticized because ping-only communication could not replace voice or text chat in a coordination-heavy game.
Diablo IV
4.5
Social features were praised through increased trading and clan prominence.
onboarding experience
Elden Ring Nightreign
2.3
Onboarding was considered obtuse or too demanding, especially for players without deep Elden Ring knowledge.
Diablo IV
4.4
Reviews found the story and current ARPG structure approachable for newcomers, especially when major lore points were explained.
grind level
Elden Ring Nightreign
2.2
Grind level was a concern when repeated runs or random relic acquisition made progress feel tedious.
Diablo IV
4.0
One review framed the modern grind as low-commitment and welcoming rather than punishing.
mission variety
Elden Ring Nightreign
3.8
Mission variety benefited from random events, shifting terrain, and post-launch additions, but some wanted more frequent shakeups.
Diablo IV
2.0
One expansion review criticized missions for repeating ambush-style objectives.
exploration quality
Elden Ring Nightreign
2.8
Exploration was divisive: some enjoyed secrets and compact adventures, while others felt time pressure stripped away wonder and experimentation.
Diablo IV
4.6
Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.
faithfulness to franchise
Elden Ring Nightreign
3.3
Faithfulness to franchise was split between authentic Souls challenge and disappointment that the format lost Elden Ring's magic.
Diablo IV
5.0
One review praised Diablo IV as quintessentially Diablo.
online stability
Elden Ring Nightreign
2.4
Online stability varied widely, from lag, disconnects, and preview crashes to one stable PC session.
Diablo IV
4.1
Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.
multiplayer design
Elden Ring Nightreign
3.1
Multiplayer design was ambitious but divisive, thriving with coordinated teams and struggling with strangers or limited communication.
Diablo IV
4.8
Multiplayer design was praised for cross-platform flexibility, online integration, and group play freshness.
difficulty balance
Elden Ring Nightreign
2.1
Difficulty balance was the most common concern, especially poor solo balance, overtuned bosses, and harsh punishment after long setup runs.
Diablo IV
3.7
Difficulty evidence was mixed: bosses and tier options were praised, but some expansion encounters and later challenge tuning felt frustrating or uncertain.
innovation
Elden Ring Nightreign
4.3
Innovation was generally admired as a risky FromSoftware experiment, even where execution missed some marks.
Diablo IV
2.8
Innovation was criticized as limited, even by reviewers who liked the overall design.
learning curve
Elden Ring Nightreign
2.3
The learning curve was steep, with reviewers describing early runs as overwhelming and knowledge-heavy before the game clicks.
Diablo IV
3.8
Learning curve evidence was mixed: complexity can be bracing, but the Warlock and skill systems were also called approachable.
bug frequency
Elden Ring Nightreign
4.5
Bug frequency was described positively by one reviewer who noted minimal bugs.
Diablo IV
3.0
Bug evidence was limited and negative-leaning, with IGN-style reviews noting irritating issues.
crash stability
Elden Ring Nightreign
1.5
Crash stability was a concern in one preview build due to network crashes.
Diablo IV
3.0
One review reported a persistent crash after a specific main-quest boss.
mission design
Elden Ring Nightreign
4.0
Mission design was praised for demanding mastery on the fly rather than slow, methodical FromSoftware play.
Diablo IV
2.5
Mission design drew criticism in expansion coverage for repetitive objective flow and travel-to-talk sequences.
loot system
Elden Ring Nightreign
3.1
Loot and relic systems encouraged fluid builds and experimentation, but randomness often frustrated reviewers when rewards failed to fit a class or plan.
Diablo IV
4.6
Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.
voice acting
Elden Ring Nightreign
3.0
Voice acting was mixed, with praise for quality in one review but criticism of stiffer deliveries in others.
Diablo IV
4.4
Voice acting was consistently praised, especially Lorath and the expansion performances, with only minor presentation caveats elsewhere.
map and navigation design
Elden Ring Nightreign
3.1
Map and navigation design was mixed, with praise for purposeful terrain but complaints about clutter, landing control, and route clarity.
Diablo IV
4.4
Map and navigation design was praised for an easy world map, pathfinding, overlays, and War Plans teleporting.
server reliability
Elden Ring Nightreign
2.0
Server reliability was questioned due to peer-to-peer netcode and lack of dedicated servers.
Diablo IV
3.3
Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.
economy and resource balance
Elden Ring Nightreign
2.0
Random map and reward outcomes sometimes made failures feel outside the player's control.
Diablo IV
3.2
One review found respec costs workable but still a slight disincentive to experimentation.
narrative quality
Elden Ring Nightreign
2.9
Narrative quality was generally secondary, with some reviewers finding it barebones or disconnected and others praising character-focused Remembrances.
Diablo IV
4.1
Narrative drew broad but mixed praise: many reviews liked Lilith, Mephisto, or expansion arcs, while several criticized weak, predictable, or ham-fisted storytelling.
content variety
Elden Ring Nightreign
3.0
Content variety was sharply mixed: some praised random events and route variety, while others criticized recycled assets and too little randomness.
Diablo IV
4.2
Content variety was mostly positive thanks to sidequests, endgame activities, and expansion additions, though one review warned some activities can feel copied.
replay value
Elden Ring Nightreign
3.8
Replay value ranged from excellent long-term addiction to fatigue from repeated content, depending on tolerance for repetition and co-op optimization.
Diablo IV
4.9
Replay value was a major strength, with reviewers repeatedly saying the game kept them returning through classes, builds, and endgame systems.
movement feel
Elden Ring Nightreign
3.6
Movement was praised for speed, parkour, and verticality, but some reviewers criticized traversal pressure and terrain-related deaths.
Diablo IV
4.8
Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.
originality
Elden Ring Nightreign
3.8
Originality was debated, from criticism of challenge-for-challenge's-sake to praise for a weird, bold experiment.
Diablo IV
2.8
Originality was a weakness, with reviews describing Diablo IV as rule-following or more deterministic than surprising.
atmosphere
Elden Ring Nightreign
4.0
Atmosphere was supported by one reviewer who found the world mysteriously interesting and alluring.
Diablo IV
5.0
Atmosphere was strongly praised for darkness, brutality, and ominous beauty in both base game and expansion.
lore depth
Elden Ring Nightreign
4.0
Lore depth benefited from Elden Ring's groundwork, though it was concentrated in character side stories rather than a broad main plot.
Diablo IV
5.0
One review strongly praised Diablo IV as rewarding for lore enthusiasts.
progression system
Elden Ring Nightreign
3.1
Progression was mixed, with useful relics and quests praised but meta-progression often criticized as thin, random, or too limited.
Diablo IV
4.1
Progression was mostly praised for freshness, item growth, and useful systems, though a few reviewers found leveling or rewards slow early on.
graphics quality
Elden Ring Nightreign
3.8
Graphics were mostly praised as fine to stunning, though some reviewers felt the vistas lacked Elden Ring's full impact.
Diablo IV
4.7
Graphics were consistently praised as stellar, beautiful, sharp, and technically impressive across base game and expansion coverage.
sound design
Elden Ring Nightreign
4.2
Sound design was generally praised as strong and in line with Elden Ring quality.
Diablo IV
5.0
Sound design was unanimously strong in scored evidence, from demon audio to interface and environmental details.
environmental detail
Elden Ring Nightreign
4.0
Environmental detail ranged from praise for beauty and world-building to more functional, condensed spaces.
Diablo IV
4.8
Environmental detail was a major strength, with reviewers praising intricate environments, Skovos changes, and beautiful region design.
pacing
Elden Ring Nightreign
3.1
The pace was one of the biggest tradeoffs: many found it thrilling and fresh, while others found the constant rush stressful or exhausting.
Diablo IV
2.3
Pacing was a recurring weakness, with reviewers criticizing filler errands, shocking plot pacing, and overly cinematic stretches.
controls responsiveness
Elden Ring Nightreign
4.0
One PC reviewer reported generally fine input latency despite occasional minor registration issues.
Diablo IV
4.8
The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.
emotional impact
Elden Ring Nightreign
5.0
The emotional payoff of defeating Nightlords with a team was described as exceptionally rewarding.
Diablo IV
4.3
Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.
gameplay mechanics
Elden Ring Nightreign
3.3
Reviewers saw the mechanics as a bold Elden Ring remix, but several said the experience depends heavily on teammates and sometimes clashes with FromSoftware expectations.
Diablo IV
4.0
One review praised the ability-tree flexibility, saying players can rebuild their character and adapt play fluidly.
performance optimization
Elden Ring Nightreign
3.6
Performance was mixed by platform, from smooth PC impressions to severe PS5 Pro slowdown complaints.
Diablo IV
4.3
Performance was generally praised as smooth and well optimized, though one expansion review noted mild issues and progression bugs.
quest design
Elden Ring Nightreign
4.0
Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.
Diablo IV
3.3
Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.
core gameplay loop
Elden Ring Nightreign
3.7
The run-based loop was often praised as compelling, thrilling, and addictive, while several critics found it repetitive or overly limited after repeated runs.
Diablo IV
4.3
Reviewers described the core loop as deeply compelling overall, though one found repeated spaces blurred together after long sessions.
combat system
Elden Ring Nightreign
4.1
Combat drew strong praise when it retained Elden Ring's timing and aggression, though a few reviewers felt the multiplayer format strained the system.
Diablo IV
4.7
Combat was one of the strongest points, with repeated praise for precision, satisfaction, and tactical chaos; only one review framed it as more uneven.
boss design
Elden Ring Nightreign
4.1
Boss design was widely praised for spectacle and challenge, though several reviewers complained about overtuned, spongy, or unfair encounters.
Diablo IV
3.6
Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.
endgame content
Elden Ring Nightreign
3.8
Endgame content improved with Deep of Night and hard modes, though some reviewers still wanted more difficulty and variety.
Diablo IV
4.3
Endgame was heavily discussed and mostly praised, especially day-one systems and War Plans, though a few reviewers found later loops lacking.
art direction
Elden Ring Nightreign
4.5
Art direction was praised as carrying over Elden Ring's strong fantasy style despite reused assets.
Diablo IV
5.0
Art direction was a standout strength, with reviewers praising Diablo IV’s darker horror look and expansion region aesthetics.
user interface design
Elden Ring Nightreign
4.0
User interface design was considered streamlined in inventory and improved through later UI updates.
Diablo IV
4.5
UI evidence was positive where scored, especially tooltips and UX design.
value for money
Elden Ring Nightreign
4.3
Value for money was usually praised at the lower price point, though one reviewer still found the package not worth it.
Diablo IV
4.8
Value evidence was positive, with reviewers saying the base game offered strong hours-per-dollar value.
animation quality
Elden Ring Nightreign
4.5
Animation quality was praised alongside the graphics in one review.
Diablo IV
5.0
One expansion review praised Blizzard’s cutscenes as massive, detailed, and stunning.
HUD clarity
Elden Ring Nightreign
2.5
HUD clarity was a mild issue because the minimap presented a lot of information at once.
Diablo IV
2.0
One reviewer criticized the inability to change the HP bar color while using Warlock resources.
menu usability
Elden Ring Nightreign
4.0
Menu usability improved post-launch through better relic filtering options.
Diablo IV
3.5
Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.
sandbox freedom
Elden Ring Nightreign
4.0
Reviewers liked the number of viable routes and experiments, though the format still constrained freedom compared with Elden Ring.
Diablo IV
4.5
One review specifically praised player agency in choosing how to spend time across Sanctuary.
writing quality
Elden Ring Nightreign
2.0
Writing quality drew criticism from one reviewer who felt the Remembrance writing lacked FromSoftware's usual prose quality.
Diablo IV
2.5
One review criticized the story presentation as clunky and out of place.
enemy variety
Elden Ring Nightreign
4.0
Enemy variety was praised by one reviewer as a balanced mix of new final bosses and familiar mini-bosses.
Diablo IV
3.6
Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.
soundtrack quality
Elden Ring Nightreign
4.4
The soundtrack was consistently praised, especially boss themes and standout tracks.
Diablo IV
4.8
The soundtrack was consistently praised as memorable, majestic, atmospheric, and excellent.
polish
Elden Ring Nightreign
4.5
Polish was praised in Fextralife coverage, especially performance and low bug frequency.
Diablo IV
4.2
Polish was mostly praised, with several reviewers calling the launch or technical package ready, well made, or a tour de force.
DLC value
Elden Ring Nightreign
4.0
DLC value was positively described in the post-launch update review as adding expected classes, bosses, and map content.
Diablo IV
3.7
DLC value was mixed: several reviewers found Lord of Hatred worth playing or robust, while others called it a hard sell or context-dependent.
visual effects quality
Elden Ring Nightreign
5.0
Visual effects and boss spectacle were singled out as a major strength.
Diablo IV
4.8
Visual effects received strong praise for spell and magical effects that looked flashy while staying functional.
weapon balance
Elden Ring Nightreign
2.8
Weapon balance was mixed, with boss health and class-specific relics making some weapon paths feel less flexible.
Diablo IV
3.0
One comparison review felt Diablo IV weapons functioned too much as stat sticks.
character development
Elden Ring Nightreign
4.0
Character development was praised in the Nightfarer storylines and Remembrances.
Diablo IV
4.2
One review praised the base game’s characters as more fleshed out and memorable.
fun factor
Elden Ring Nightreign
4.2
Fun factor was high for many reviewers, especially with friends, though the fun could swing into frustration depending on conditions.
Diablo IV
4.3
Fun factor was broadly positive across base game and expansion reviews, even among reviewers who criticized story or systems.
character roster
Elden Ring Nightreign
4.3
The eight-character roster was widely praised as distinct and useful, with later additions expanding the lineup.
Diablo IV
4.5
The roster was praised overall for fun, distinct classes, especially Warlock and Paladin, though some reviews preferred one class over another.
level design
Elden Ring Nightreign
3.8
Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.
Diablo IV
3.7
Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.
class balance
Elden Ring Nightreign
2.9
Class balance was mixed: the roster felt readable and solid, but some classes were weak or uneven in solo contexts.
Diablo IV
3.0
Class balance evidence was mixed to negative in expansion reviews, especially around the Paladin feeling underwhelming or passive despite power.
live-service support
Elden Ring Nightreign
4.2
Live-service support was viewed as promising, with reviewers calling Nightreign a strong foundation and praising added content.
Diablo IV
4.1
Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.
co-op experience
Elden Ring Nightreign
4.3
Co-op experience was the clearest strength when played with friends, but reviewers repeatedly warned that it declines with randoms or solo play.
Diablo IV
4.3
Co-op evidence was positive, with reviewers praising group formation, level scaling, and the extra fun of playing with others.
immersion
Elden Ring Nightreign
3.0
Immersion was mixed: some felt Elden Ring's adrenaline remained, while others thought discovery and delight were stripped away.
Diablo IV
3.0
One review found the shared online world could detract from the lonely Diablo atmosphere.
age appropriateness
Elden Ring NightreignNo score yet
Diablo IV
2.0
One review warned that the gore is intense enough to shock players who dislike graphic violence.
AI behavior
Elden Ring Nightreign
2.0
Enemy AI was criticized as confused when multiple human players overwhelm standard encounters.
Diablo IVNo score yet
battle pass value
Elden Ring NightreignNo score yet
Diablo IV
2.5
One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.
camera behavior
Elden Ring Nightreign
2.0
Camera behavior was criticized for fighting the player in crowds.
Diablo IVNo score yet
community features
Elden Ring NightreignNo score yet
Diablo IV
4.5
Community features were praised through trading, clans, and group activity support.
crafting system
Elden Ring NightreignNo score yet
Diablo IV
4.5
Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
cross-save support
Elden Ring NightreignNo score yet
Diablo IV
4.5
One review praised carrying progress between consoles as appealing.
dialogue quality
Elden Ring NightreignNo score yet
Diablo IV
4.2
One review praised the move away from cheesy performances and dialogue compared with the prior entry.
facial animations
Elden Ring NightreignNo score yet
Diablo IV
2.8
One expansion review found some lip-syncing and cutscene quality behind the curve.
fast travel convenience
Elden Ring NightreignNo score yet
Diablo IV
4.5
One expansion review praised War Plans for saving players from searching the large map.
horror tension
Elden Ring NightreignNo score yet
Diablo IV
4.0
Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.
matchmaking quality
Elden Ring Nightreign
2.3
Matchmaking quality was one of the weakest areas, with many reviewers reporting failed, unreliable, or frustrating random matchmaking despite one positive wait-time note.
Diablo IVNo score yet
microtransaction impact
Elden Ring NightreignNo score yet
Diablo IV
3.5
One review said the shop was annoying but did not ruin the game design.
mod support
Elden Ring Nightreign
4.0
Mod support was not formally reviewed, but one preview likened Nightreign's experimental structure positively to a polished mod.
Diablo IVNo score yet
monetization fairness
Elden Ring NightreignNo score yet
Diablo IV
3.0
Monetization was mixed: cosmetics were not intrusive or pay-to-win, but reviewers repeatedly criticized high prices and paid layers in a full-priced game.
open-world design
Elden Ring NightreignNo score yet
Diablo IV
4.7
The open world was broadly praised for scale, interlinked regions, and multiplayer-friendly structure.
platforming precision
Elden Ring Nightreign
2.3
Platforming was mixed: wall climbing and collision quirks helped mobility but sometimes felt bad or unreliable.
Diablo IVNo score yet
protagonist appeal
Elden Ring NightreignNo score yet
Diablo IV
2.0
One review criticized the player character as lacking personality or development.
seasonal content quality
Elden Ring NightreignNo score yet
Diablo IV
4.0
One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.
side character depth
Elden Ring NightreignNo score yet
Diablo IV
4.2
One review praised the supporting cast and narrative characters as more memorable and fleshed out.
skill tree depth
Elden Ring NightreignNo score yet
Diablo IV
4.3
Skill trees and buildcraft were heavily covered and mostly praised for flexibility and depth, with some caveats that changes could be overstated or twig-like.
tutorial quality
Elden Ring Nightreign
2.0
Tutorial quality was criticized as brief and rudimentary for a complex multiplayer roguelike.
Diablo IVNo score yet
upgrade system
Elden Ring NightreignNo score yet
Diablo IV
4.0
Upgrade-related evidence was positive overall, especially around Talismans and loadout tailoring, though one reviewer had not yet found thrilling pieces.
world interactivity
Elden Ring NightreignNo score yet
Diablo IV
4.5
One review praised world bosses and limited-time events for making the shared world feel active.